feat(#300 ui): генерируемая OKLCH-палитра аватарок агентов (модуль + многоканальность) #320

Merged
vvzvlad merged 3 commits from feat/300-avatar-oklch into develop 2026-07-03 23:57:41 +03:00
4 changed files with 414 additions and 96 deletions
@@ -2,7 +2,8 @@ import { describe, it, expect, vi } from "vitest";
import { render, screen, fireEvent } from "@testing-library/react";
import { MantineProvider } from "@mantine/core";
import { Provider, createStore } from "jotai";
import { AgentAvatarStack, agentGlyphBackground } from "./agent-avatar-stack";
import { AgentAvatarStack } from "./agent-avatar-stack";
import { avatarStyle } from "@/lib/avatar-palette";
import {
activeAiChatIdAtom,
aiChatWindowOpenAtom,
@@ -13,14 +14,16 @@ import {
type Props = React.ComponentProps<typeof AgentAvatarStack>;
// The DOM normalizes an inline `background: hsl(...)` to `rgb(...)`. Push the
// The DOM normalizes an inline hex `background-color` to `rgb(...)`. Push the
// expected color through the same CSSOM path so the comparison stays exact and
// non-vacuous (an empty string — i.e. no inline background, as in the pre-fix
// Avatar approach — can never match a real color).
// Avatar approach — can never match a real color). NOTE: jsdom's CSSOM does not
// round-trip a `linear-gradient` in the `background` shorthand, which is why the
// glyph carries an explicit solid `background-color` we assert on here.
function normalizeColor(value: string): string {
const probe = document.createElement("div");
probe.style.background = value;
return probe.style.background;
probe.style.backgroundColor = value;
return probe.style.backgroundColor;
}
function renderStack(props: Props) {
@@ -36,26 +39,6 @@ function renderStack(props: Props) {
return { store, ...utils };
}
describe("agentGlyphBackground", () => {
it("is deterministic for a given agent name", () => {
expect(agentGlyphBackground("Researcher")).toBe(
agentGlyphBackground("Researcher"),
);
});
it("gives categorically different colors to different agents", () => {
// The two agents that looked identically violet in the report must differ.
expect(agentGlyphBackground("Структурный редактор")).not.toBe(
agentGlyphBackground("Фактчекер"),
);
expect(agentGlyphBackground("Researcher")).not.toBe(
agentGlyphBackground("Нарратор"),
);
// Every color is a dark hsl circle drawn from the palette.
expect(agentGlyphBackground("Нарратор")).toMatch(/^hsl\(\d+, \d+%, \d+%\)$/);
});
});
describe("AgentAvatarStack", () => {
it("internal chat WITH role: emoji glyph + human launcher badge in front", () => {
const { container } = renderStack({
@@ -73,8 +56,8 @@ describe("AgentAvatarStack", () => {
expect(screen.getByText("Alice")).toBeDefined();
});
it("emoji glyph applies its per-agent color as an inline DOM background", () => {
// Pins the actual fix: the hashed color must reach the DOM as an inline
it("emoji glyph applies its per-agent gradient as an inline DOM background", () => {
// Pins the actual fix: the hashed gradient must reach the DOM as an inline
// `background` on the glyph Box. The pre-fix `Avatar variant="filled"` set no
// inline background (Mantine's --avatar-bg overrode it), so this fails there.
const agent = { name: "Researcher", emoji: "🔬", avatarUrl: null };
@@ -88,20 +71,19 @@ describe("AgentAvatarStack", () => {
'[data-testid="agent-glyph"]',
);
expect(glyph).not.toBeNull();
// Non-vacuous: compare against the function output (normalized the same way),
// not a frozen literal. Empty against the pre-fix Avatar (no inline bg).
expect(glyph!.style.background).not.toBe("");
expect(glyph!.style.background).toBe(
normalizeColor(agentGlyphBackground(agent.name)),
);
const expected = normalizeColor(avatarStyle(agent.name).bg);
// Non-vacuous: the pre-fix Avatar set no inline background at all.
expect(expected).not.toBe("");
expect(glyph!.style.backgroundColor).toBe(expected);
// (The gradient overlay is a browser-only enhancement — jsdom's CSSOM does
// not round-trip linear-gradient — so its stops/angle are covered by the
// avatarStyle unit tests above, not asserted on the DOM here.)
});
it("agents with distinct hashed colors reach the DOM as distinct backgrounds", () => {
it("agents with distinct styles reach the DOM as distinct backgrounds", () => {
// "Researcher" and "Нарратор" hash to different palette entries, so their
// applied DOM backgrounds must differ — pins "distinct colors reach the DOM".
expect(agentGlyphBackground("Researcher")).not.toBe(
agentGlyphBackground("Нарратор"),
);
expect(avatarStyle("Researcher").bg).not.toBe(avatarStyle("Нарратор").bg);
const a = renderStack({
agent: { name: "Researcher", emoji: "🔬", avatarUrl: null },
@@ -120,14 +102,9 @@ describe("AgentAvatarStack", () => {
const glyphB = b.container.querySelector<HTMLElement>(
'[data-testid="agent-glyph"]',
);
expect(glyphA!.style.background).toBe(
normalizeColor(agentGlyphBackground("Researcher")),
);
expect(glyphB!.style.background).toBe(
normalizeColor(agentGlyphBackground("Нарратор")),
);
// Different colors reach the DOM (the normalized rgb values also differ).
expect(glyphA!.style.background).not.toBe(glyphB!.style.background);
expect(glyphA!.style.backgroundColor).not.toBe("");
// Different base colors reach the DOM (the serialized rgb values differ).
expect(glyphA!.style.backgroundColor).not.toBe(glyphB!.style.backgroundColor);
});
it("showName=false: renders only the avatars, no inline name label", () => {
@@ -4,6 +4,7 @@ import { useCallback } from "react";
import { useTranslation } from "react-i18next";
import { useSetAtom } from "jotai";
import { CustomAvatar } from "@/components/ui/custom-avatar.tsx";
import { avatarStyle, avatarBackgroundCss } from "@/lib/avatar-palette";
import {
activeAiChatIdAtom,
aiChatWindowOpenAtom,
@@ -29,54 +30,11 @@ const LAUNCHER_SIZE = 22;
// sits as a small badge over that corner (above the glyph) and stays fully visible.
const LAUNCHER_OVERHANG = 8;
// Small deterministic string hash (same algorithm as custom-avatar's initials
// hash) used to pick a stable per-agent glyph color.
function hashName(input: string): number {
let hash = 0;
for (let i = 0; i < input.length; i += 1) {
hash = (hash << 5) - hash + input.charCodeAt(i);
hash |= 0;
}
return Math.abs(hash);
}
// A palette of categorically-DISTINCT dark circle colors for emoji/sparkles agent
// glyphs. Every entry is intentionally dark (low lightness) so a bright emoji or
// the white sparkles icon stays readable on top; the hues are spread across the
// wheel (red → orange → amber → green → teal → cyan → blue → indigo → violet →
// magenta + a neutral slate) so two different agents read as DIFFERENT colors,
// not merely different shades of the same violet.
const GLYPH_COLORS = [
"hsl(355, 60%, 34%)", // red
"hsl(18, 62%, 32%)", // vermilion
"hsl(32, 60%, 30%)", // orange
"hsl(45, 55%, 28%)", // amber
"hsl(75, 45%, 26%)", // olive-green
"hsl(140, 48%, 26%)", // green
"hsl(165, 52%, 26%)", // teal
"hsl(188, 58%, 28%)", // cyan
"hsl(205, 58%, 32%)", // sky blue
"hsl(225, 52%, 36%)", // blue
"hsl(250, 48%, 38%)", // indigo
"hsl(280, 46%, 36%)", // violet
"hsl(312, 48%, 34%)", // magenta
"hsl(210, 12%, 36%)", // slate / neutral
];
/**
* Deterministic dark circle color for an emoji/sparkles agent glyph, picked from
* GLYPH_COLORS by a hash of the agent name so distinct agents get categorically
* distinct colors while every color stays dark enough to keep the glyph readable.
*/
export function agentGlyphBackground(name: string): string {
return GLYPH_COLORS[hashName(name) % GLYPH_COLORS.length];
}
/**
* The front avatar. Image-source priority (#300):
* 1. agent.avatarUrl -> a real avatar image (external MCP agent account).
* 2. agent.emoji -> the role emoji on a per-agent dark circle.
* 3. otherwise -> the IconSparkles glyph on a per-agent dark circle (fallback).
* 2. agent.emoji -> the role emoji on a per-agent gradient circle.
* 3. otherwise -> the IconSparkles glyph on a per-agent gradient circle.
*/
function AgentGlyph({ agent }: { agent: AgentInfo }) {
if (agent.avatarUrl) {
@@ -89,10 +47,13 @@ function AgentGlyph({ agent }: { agent: AgentInfo }) {
);
}
// Emoji/sparkles glyph on a per-agent dark circle (color hashed from the agent
// name). Rendered as a plain Box, NOT a Mantine `Avatar variant="filled"`, so
// the background is guaranteed instead of being overridden by Mantine's
// `--avatar-bg` (which was falling back to the theme's violet for every agent).
// Emoji/sparkles glyph on a per-agent gradient circle (color, gradient partner
// and split angle all hashed from the agent name via avatarStyle — see
// @/lib/avatar-palette). Rendered as a plain Box, NOT a Mantine
// `Avatar variant="filled"` — Mantine's `--avatar-bg` overrode the background
// (every agent fell back to the theme's violet). The foreground (the sparkles
// icon) uses the ring's WCAG-checked readable text color.
const style = avatarStyle(agent.name);
return (
<Box
data-testid="agent-glyph"
@@ -100,8 +61,14 @@ function AgentGlyph({ agent }: { agent: AgentInfo }) {
width: GLYPH_SIZE,
height: GLYPH_SIZE,
borderRadius: "50%",
background: agentGlyphBackground(agent.name),
color: "var(--mantine-color-white)",
// Solid base color is the fallback (and the testable value); the gradient
// paints over it in browsers that support it.
backgroundColor: style.bg,
backgroundImage: avatarBackgroundCss(style),
color:
style.text === "white"
? "var(--mantine-color-white)"
: "var(--mantine-color-black)",
display: "flex",
alignItems: "center",
justifyContent: "center",
+107
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@@ -0,0 +1,107 @@
import { describe, it, expect } from "vitest";
import {
PALETTE,
avatarStyle,
avatarBackgroundCss,
normalizeName,
minPairwiseDistance,
relativeLuminance,
contrastRatio,
oklchToSrgb,
isInGamut,
} from "./avatar-palette";
/** Parse "#rrggbb" into sRGB components on the 0..1 scale relativeLuminance expects. */
function hexToRgb01(hex: string): [number, number, number] {
return [
parseInt(hex.slice(1, 3), 16) / 255,
parseInt(hex.slice(3, 5), 16) / 255,
parseInt(hex.slice(5, 7), 16) / 255,
];
}
describe("avatar-palette validation", () => {
it("palette colors stay distinguishable", () => {
// 0.06 in OKLab is ~4-5 JNDs — safely distinct at avatar size. If a future
// RINGS tweak drops this, "almost identical" colors would reappear.
expect(minPairwiseDistance().distance).toBeGreaterThanOrEqual(0.06);
expect(PALETTE.length).toBe(20);
});
it("every palette entry is WCAG-readable and in sRGB gamut", () => {
// white text = luminance 1, black text = luminance 0 (per buildPalette).
const textLum = { white: 1, black: 0 } as const;
for (const entry of PALETTE) {
expect(entry.hex).toMatch(/^#[0-9a-f]{6}$/);
// (a) The chosen text color really clears the code's 3:1 threshold on the
// actual background hex — recomputed independently from the hex, not from
// the build-time luminance. A slot that picked the wrong text (or a color
// too dim for either text) would fail here.
const hexLum = relativeLuminance(hexToRgb01(entry.hex));
const chosen = contrastRatio(textLum[entry.text], hexLum);
expect(chosen).toBeGreaterThanOrEqual(3);
// buildPalette prefers white and only falls back to black when white
// fails 3:1. Mirror that decision: black is used *only* when white would
// not clear the threshold — so a mis-assigned "black" on a dark color
// (where white was fine) fails here.
if (entry.text === "black") {
expect(contrastRatio(textLum.white, hexLum)).toBeLessThan(3);
}
// (b) The entry's OKLCH is inside the sRGB gamut after chroma clamping;
// an out-of-gamut slot (e.g. un-clamped chroma) would produce components
// outside [0,1] and fail here.
expect(isInGamut(oklchToSrgb(entry.L, entry.C, entry.h))).toBe(true);
}
});
});
describe("avatarStyle", () => {
it("name-to-avatar mapping is frozen (golden values)", () => {
// Golden slice: if this breaks, all existing avatars change — make sure
// that is intentional (a config change in avatar-palette.ts).
const s = avatarStyle("Backend Developer");
expect([s.bg, s.bg2, s.angleDeg]).toEqual(["#a55795", "#90355e", 150]);
expect(s.text).toBe("white");
});
it("is deterministic and normalizes the name", () => {
expect(avatarStyle("Researcher")).toEqual(avatarStyle("Researcher"));
// Casing, surrounding and repeated whitespace must not change the avatar.
expect(avatarStyle(" RESEARCHER ")).toEqual(avatarStyle("researcher"));
expect(avatarStyle("Backend Developer")).toEqual(
avatarStyle("backend developer"),
);
expect(normalizeName(" PM ")).toBe("pm");
});
it("returns a valid base color, angle and matching text", () => {
const s = avatarStyle("Нарратор");
const idx = PALETTE.findIndex((e) => e.hex === s.bg);
expect(idx).toBe(s.paletteIndex);
expect(idx).toBeGreaterThanOrEqual(0); // bg is a palette entry
// Text color comes from the chosen palette entry.
expect(s.text).toBe(PALETTE[idx].text);
// Split angle is one of the SPLIT_ANGLE_STEPS (24) directions → multiples of 15.
expect(s.angleDeg % 15).toBe(0);
expect(s.angleDeg).toBeGreaterThanOrEqual(0);
expect(s.angleDeg).toBeLessThan(360);
});
it("distinguishes the agents that used to collide as violet", () => {
// "Структурный редактор" and "Фактчекер" looked identically violet before.
expect(avatarStyle("Структурный редактор")).not.toEqual(
avatarStyle("Фактчекер"),
);
});
});
describe("avatarBackgroundCss", () => {
it("renders a two-stop gradient with a soft boundary", () => {
const s = avatarStyle("Backend Developer");
expect(avatarBackgroundCss(s)).toBe(
"linear-gradient(150deg, #a55795 42%, #90355e 58%)",
);
});
});
+267
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@@ -0,0 +1,267 @@
/**
* Deterministic avatar backgrounds for agent roles.
*
* The palette is generated from scratch at module load in OKLCH (a perceptually
* uniform color space), so every value below is tunable: change the ring
* configuration or the partner shifts and the whole palette regenerates.
*
* Pipeline: name -> normalize -> cyrb53 hash -> split into independent fields:
* - base color index (one of the validated palette colors)
* - partner hue shift: analogous 20..45deg (either side), complementary 180deg,
* or triadic +/-120deg — classic color-wheel schemes; partner is also darker
* - split angle (SPLIT_ANGLE_STEPS directions, soft boundary)
* The same name always yields the same avatar, on any platform, forever.
*/
// ------------------------- Tunable configuration -------------------------
export interface RingConfig {
/** OKLCH lightness, 0..1 */
L: number;
/** OKLCH chroma target; clamped down per-hue to fit the sRGB gamut */
C: number;
/** Hue of the first color in the ring, degrees */
hueStart: number;
/** Number of evenly spaced hues in the ring */
count: number;
}
/**
* Two lightness rings. 12 light + 8 dark = 20 base colors with a validated
* min pairwise deltaE-OK of ~0.066 (clearly distinguishable at avatar size).
* Don't add more hues per ring without re-checking minPairwiseDistance():
* beyond ~20-24 colors humans stop telling them apart reliably.
*/
const RINGS: readonly RingConfig[] = [
{ L: 0.70, C: 0.14, hueStart: 15, count: 12 }, // light ring
{ L: 0.57, C: 0.13, hueStart: 20, count: 8 }, // darker ring
];
/** Partner color: lightness shifted by this much (negative = darker) */
const PARTNER_L_SHIFT = -0.10;
/** Analogous scheme: hue shift magnitude range, degrees (inclusive, 5-deg steps) */
const ANALOG_MIN_SHIFT = 20;
const ANALOG_SHIFT_STEP = 5;
const ANALOG_SHIFT_STEPS = 6; // 20, 25, 30, 35, 40, 45
/** Complementary scheme: fixed hue shift, degrees */
const COMPLEMENTARY_SHIFT = 180;
/** Triadic scheme: fixed hue shift magnitude, degrees (either side) */
const TRIADIC_SHIFT = 120;
/** Number of split directions (24 -> 15deg per step) */
const SPLIT_ANGLE_STEPS = 24;
/** Position of the color boundary, percent of the gradient axis */
const SPLIT_PERCENT = 50;
/** Width of the soft transition zone around the boundary, percent (0 = hard edge) */
const SPLIT_SOFTNESS = 16;
// ------------------------- OKLCH -> sRGB math -------------------------
// Matrices from Bjorn Ottosson's OKLab reference implementation.
function oklabToLinearSrgb(L: number, a: number, b: number): [number, number, number] {
const l_ = L + 0.3963377774 * a + 0.2158037573 * b;
const m_ = L - 0.1055613458 * a - 0.0638541728 * b;
const s_ = L - 0.0894841775 * a - 1.2914855480 * b;
const l = l_ ** 3, m = m_ ** 3, s = s_ ** 3;
return [
+4.0767416621 * l - 3.3077115913 * m + 0.2309699292 * s,
-1.2684380046 * l + 2.6097574011 * m - 0.3413193965 * s,
-0.0041960863 * l - 0.7034186147 * m + 1.7076147010 * s,
];
}
function gammaEncode(c: number): number {
return c <= 0.0031308 ? 12.92 * c : 1.055 * c ** (1 / 2.4) - 0.055;
}
export function oklchToSrgb(L: number, C: number, hDeg: number): [number, number, number] {
const h = (hDeg * Math.PI) / 180;
const [r, g, b] = oklabToLinearSrgb(L, C * Math.cos(h), C * Math.sin(h));
return [gammaEncode(r), gammaEncode(g), gammaEncode(b)];
}
export function isInGamut(rgb: readonly number[]): boolean {
return rgb.every((c) => c >= -1e-6 && c <= 1 + 1e-6);
}
/** Binary-search the max chroma <= C that fits into the sRGB gamut. */
function clampChroma(L: number, C: number, hDeg: number): number {
if (isInGamut(oklchToSrgb(L, C, hDeg))) return C;
let lo = 0, hi = C;
for (let i = 0; i < 40; i++) {
const mid = (lo + hi) / 2;
if (isInGamut(oklchToSrgb(L, mid, hDeg))) lo = mid;
else hi = mid;
}
return lo;
}
function toHex(rgb: readonly number[]): string {
return (
"#" +
rgb
.map((c) => Math.round(Math.min(1, Math.max(0, c)) * 255).toString(16).padStart(2, "0"))
.join("")
);
}
/** WCAG relative luminance of an sRGB color (components 0..1). */
export function relativeLuminance(rgb: readonly number[]): number {
const lin = rgb.map((c) => (c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4));
return 0.2126 * lin[0] + 0.7152 * lin[1] + 0.0722 * lin[2];
}
export function contrastRatio(l1: number, l2: number): number {
return (Math.max(l1, l2) + 0.05) / (Math.min(l1, l2) + 0.05);
}
// ------------------------- Palette generation -------------------------
export interface PaletteEntry {
/** Base background color */
hex: string;
/** OKLCH coordinates of the base color (used to derive partner colors) */
L: number;
C: number;
h: number;
/** Text/icon color with the best WCAG contrast on the base color */
text: "white" | "black";
/** OKLab coordinates of the base color (kept for validation) */
lab: readonly [number, number, number];
}
function buildPalette(): PaletteEntry[] {
const entries: PaletteEntry[] = [];
for (const ring of RINGS) {
const step = 360 / ring.count;
for (let i = 0; i < ring.count; i++) {
const h = (ring.hueStart + i * step) % 360;
const C = clampChroma(ring.L, ring.C, h);
const rgb = oklchToSrgb(ring.L, C, h);
const lum = relativeLuminance(rgb);
entries.push({
hex: toHex(rgb),
L: ring.L,
C,
h,
// White text needs >= 3:1 contrast; otherwise fall back to black.
text: contrastRatio(lum, 1) >= 3 ? "white" : "black",
lab: [
ring.L,
C * Math.cos((h * Math.PI) / 180),
C * Math.sin((h * Math.PI) / 180),
],
});
}
}
return entries;
}
/** Partner color for the split: base hue shifted by shiftDeg, darker by PARTNER_L_SHIFT. */
function partnerHex(entry: PaletteEntry, shiftDeg: number): string {
const h2 = (entry.h + shiftDeg + 360) % 360;
const L2 = entry.L + PARTNER_L_SHIFT;
return toHex(oklchToSrgb(L2, clampChroma(L2, entry.C, h2), h2));
}
/** Generated once at module load; regenerates on every build from the config above. */
export const PALETTE: readonly PaletteEntry[] = buildPalette();
// ------------------------- Name -> avatar style -------------------------
/** Normalize so that "PM ", "pm" and "Pm" map to the same avatar. */
export function normalizeName(name: string): string {
return name.normalize("NFC").trim().toLowerCase().replace(/\s+/g, " ");
}
/**
* cyrb53: deterministic 53-bit string hash with good avalanche.
* Pure JS, cross-platform — never use language built-in hashing here.
*/
function cyrb53(str: string, seed = 0): number {
let h1 = 0xdeadbeef ^ seed;
let h2 = 0x41c6ce57 ^ seed;
for (let i = 0; i < str.length; i++) {
const ch = str.charCodeAt(i);
h1 = Math.imul(h1 ^ ch, 2654435761);
h2 = Math.imul(h2 ^ ch, 1597334677);
}
h1 = Math.imul(h1 ^ (h1 >>> 16), 2246822507) ^ Math.imul(h2 ^ (h2 >>> 13), 3266489909);
h2 = Math.imul(h2 ^ (h2 >>> 16), 2246822507) ^ Math.imul(h1 ^ (h1 >>> 13), 3266489909);
return 4294967296 * (2097151 & h2) + (h1 >>> 0);
}
export interface AvatarStyle {
/** Index of the base color in PALETTE */
paletteIndex: number;
/** Base color hex */
bg: string;
/** Second color hex (split partner) */
bg2: string;
/** Signed hue shift of the partner, degrees (e.g. -35, +45, 180, -120) */
hueShift: number;
/** Direction of the split, degrees */
angleDeg: number;
/** Text/icon color for the base color */
text: "white" | "black";
}
/** Pure function: the same (normalized) name always returns the same style. */
export function avatarStyle(agentName: string): AvatarStyle {
const h = cyrb53(normalizeName(agentName));
// Slice the hash into independent fields, like digits of a number:
const paletteIndex = h % PALETTE.length;
let rest = Math.floor(h / PALETTE.length);
const angleDeg = (rest % SPLIT_ANGLE_STEPS) * (360 / SPLIT_ANGLE_STEPS);
rest = Math.floor(rest / SPLIT_ANGLE_STEPS);
// Scheme: 0,1 -> analogous (minus/plus); 2 -> complementary; 3 -> triadic
const scheme = rest % 4;
rest = Math.floor(rest / 4);
let hueShift: number;
if (scheme === 2) {
hueShift = COMPLEMENTARY_SHIFT;
} else if (scheme === 3) {
hueShift = rest % 2 ? TRIADIC_SHIFT : -TRIADIC_SHIFT;
} else {
const magnitude = ANALOG_MIN_SHIFT + (rest % ANALOG_SHIFT_STEPS) * ANALOG_SHIFT_STEP;
hueShift = scheme === 0 ? -magnitude : magnitude;
}
const entry = PALETTE[paletteIndex];
return {
paletteIndex,
bg: entry.hex,
bg2: partnerHex(entry, hueShift),
hueShift,
angleDeg,
text: entry.text,
};
}
/** CSS background value: two colors with a slightly blurred boundary. */
export function avatarBackgroundCss(style: AvatarStyle): string {
const from = SPLIT_PERCENT - SPLIT_SOFTNESS / 2;
const to = SPLIT_PERCENT + SPLIT_SOFTNESS / 2;
return `linear-gradient(${style.angleDeg}deg, ${style.bg} ${from}%, ${style.bg2} ${to}%)`;
}
// ------------------------- Validation -------------------------
/**
* Min pairwise deltaE-OK (euclidean distance in OKLab) between base colors.
* Re-check after tweaking RINGS: keep it >= ~0.06 so no two palette colors
* look alike. Intended for a unit test or a dev-time assertion.
*/
export function minPairwiseDistance(): { distance: number; pair: [string, string] } {
let min = Infinity;
let pair: [string, string] = ["", ""];
for (let i = 0; i < PALETTE.length; i++) {
for (let j = i + 1; j < PALETTE.length; j++) {
const a = PALETTE[i].lab, b = PALETTE[j].lab;
const d = Math.hypot(a[0] - b[0], a[1] - b[1], a[2] - b[2]);
if (d < min) {
min = d;
pair = [PALETTE[i].hex, PALETTE[j].hex];
}
}
}
return { distance: min, pair };
}