- Invert the transport layers so the pre-response retry is OUTERMOST and the
provider-HTTP instrumentation is INNER. Before, the retry lived inside
createStreamingFetch (under the instrumentation), so a reset the retry
recovered from logged only a clean "OK status=200" — the
"PRE-RESPONSE FAILED ... ECONNRESET ... idleSincePrevCall" signal went blind
exactly when the fix works, and AI_STREAM_KEEPALIVE_MS couldn't be tuned from
prod data. Now createStreamingFetch is the dispatcher-bound BASE (no retry) and
a new withPreResponseRetry() wraps it; ai.service composes
withPreResponseRetry(createInstrumentedFetch('AiService:provider-http',
createStreamingFetch())), so every attempt — including recovered resets — flows
through the instrumentation. (Also expresses the keepAlive-config vs retry-
behavior boundary structurally, per review #3.)
- Add the retry-exhaustion test: a server that resets EVERY connection, asserting
the call rejects with a retryable connection error AND exactly
PRE_RESPONSE_CONNECT_RETRIES + 1 (= 3) requests reached the server — pinning the
bound and that the final error propagates (guards an off-by-one / infinite loop
/ swallowed error). Existing happy-retry + abort tests moved onto
withPreResponseRetry.
Verified on the stand: a normal turn still streams (reasoning + finish) and the
provider-HTTP telemetry still logs. server tsc + ai/mcp specs green (30).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The real cause of the long-task "Lost connection to the AI provider" — the
earlier 300s-timeout fix (#176) was the wrong layer. The provider-HTTP telemetry
on the user's deploy shows the failures are PRE-RESPONSE `read ECONNRESET` ~500ms
in (not a 300s/15min timeout), correlated with idleSincePrevCall ~42s and large
bodies; and crucially a retry of the SAME request often succeeds. A direct probe
to the real z.ai endpoint does NOT reset (113KB bodies and a 45s-idle keep-alive
reuse both succeed), and another agent (opencode) runs fine from the same infra —
so the provider is healthy and the egress network is usable. The difference is
the transport: undici's keep-alive pool REUSES a socket that the deployment's
egress (NAT / firewall / conntrack) silently dropped during a long idle gap, so
the next request resets pre-response.
Fix (brings gitmost in line with clients that don't reuse stale sockets):
- Keep-alive recycling: the streaming dispatcher (chat fetch AND the external-MCP
dispatcher, via the shared streamingDispatcherOptions) now sets
keepAliveTimeout + keepAliveMaxTimeout to a 10s recycle window
(AI_STREAM_KEEPALIVE_MS), so a connection idle longer than that is closed
instead of reused — a long-gap step opens a fresh connection. keepAliveMaxTimeout
also caps a server-advertised keep-alive so the provider can't widen the window.
- Pre-response connection retry: createStreamingFetch retries a connection-level
reset (ECONNRESET / UND_ERR_SOCKET / ECONNREFUSED / EPIPE / *_TIMEOUT) on a
fresh connection up to 2 times. This is SAFE because fetch() only rejects before
the Response resolves — a started stream is never replayed; an abort (client
disconnect) is never retried.
Tests: ai-streaming-fetch.spec — keep-alive options, streamKeepAliveMs env,
isRetryableConnectError, and a server that resets the first connection so the
retry must land on a fresh one (+ aborted requests are not retried). Verified on
the stand that a normal turn still streams (reasoning + text + finish) through the
new transport. server tsc + ai/mcp specs green.
Note: root cause is the deployment's egress dropping idle connections (Traefik is
inbound-only); this makes the app resilient to it. AI_STREAM_KEEPALIVE_MS can be
lowered if the egress drops faster than ~10s.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>