15ce12e7b7
* feat(license): add liblicense dep * feat(license): add bolt license service * feat(license): introduce license service * feat(license): validate license before adding * feat(license): aggregate info after changing of licenses * feat(http): implement http handlers * feat(license-management): introduce license service * feat(licenses): introduce empty view * feat(license-management): add datatable * feat(licenses): show license info * fix(license): inject services * feat(licenses): add buttons to buy/renew license * feat(licenses): introduce add license route * feat(licenses): add license form * feat(license): datatable * feat(license): show more details about license * refactor(license): rename components name * feat(licenses): show expiration date * feat(license): introduce init license route * feat(license): validate license * feat(license): save licenses * feat(bouncer): check if license is valid on restricted * feat(bouncer): remove license check on api * feat(home): add node warning * feat(licenses): remove license * feat(licenses): listen to info changes * feat(license): show license expiration message * feat(license): block regular users from licenses view * feat(license): prevent removing of last license * fix(license): show message when failed delete * feat(license): remove trial license when applying oneoff * feat(license): hide the number of nodes for trial * feat(auth): disable login if license is invalid * feat(licenses): add confirmation before removal of license * feat(nodes): count nodes in env * feat(license): show message if nodes exceed allowed * feat(deps): update liblicense * feat(licenses): show validation errors * feat(license): use information panel for node info * fix(license): reload license data on remove * fix(license): always send list of failed keys * fix(license): rename buttons * feat(license): replace icon * feat(license): add link to licenses page in add license * fix(licenses): show green valid icon * fix(licenses): rename expires at * fix(licenses): rename Attach to add * fix(licenses): show license type label * feat(license): aggregate revoked info * chore(deps): update liblicense * fix(license): remove space * fix(sidebar): align icon * fix(license): change info layout * feat(license): aggregate only valid licenses * fix(licenses): move add license to a new line * style(license): remove console * refactor(license): move license line to component * feat(license): check server validation * fix(licenses): check form validation before submit * feat(licenses): send only invalid licenses * fix(license): hide panels when not needed * feat(licnese): receive a single license on init * refactor(header): move header to module * feat(license): move license panel to header * fix(header): set min height * fix(home): show node warning only if subscription * feat(licenses): minor UI updates * feat(licenses): minor UI update * feat(licenses-datatable): add copy button * fix(licenses-datatable): show date without hours * feat(license): show expiration message * fix(users): get user info only on restriced access * fix(license): clear check for single license Co-authored-by: Anthony Lapenna <lapenna.anthony@gmail.com>
118 lines
3.9 KiB
Go
118 lines
3.9 KiB
Go
package auth
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import (
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"errors"
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"log"
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"net/http"
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"github.com/asaskevich/govalidator"
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httperror "github.com/portainer/libhttp/error"
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"github.com/portainer/libhttp/request"
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"github.com/portainer/portainer/api"
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bolterrors "github.com/portainer/portainer/api/bolt/errors"
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httperrors "github.com/portainer/portainer/api/http/errors"
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"github.com/portainer/portainer/api/internal/authorization"
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)
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type oauthPayload struct {
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Code string
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}
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func (payload *oauthPayload) Validate(r *http.Request) error {
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if govalidator.IsNull(payload.Code) {
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return errors.New("Invalid OAuth authorization code")
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}
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return nil
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}
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func (handler *Handler) authenticateOAuth(code string, settings *portainer.OAuthSettings) (string, error) {
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if code == "" {
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return "", errors.New("Invalid OAuth authorization code")
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}
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if settings == nil {
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return "", errors.New("Invalid OAuth configuration")
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}
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username, err := handler.OAuthService.Authenticate(code, settings)
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if err != nil {
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return "", err
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}
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return username, nil
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}
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func (handler *Handler) validateOAuth(w http.ResponseWriter, r *http.Request) *httperror.HandlerError {
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var payload oauthPayload
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err := request.DecodeAndValidateJSONPayload(r, &payload)
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if err != nil {
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return &httperror.HandlerError{http.StatusBadRequest, "Invalid request payload", err}
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}
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settings, err := handler.DataStore.Settings().Settings()
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if err != nil {
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return &httperror.HandlerError{http.StatusInternalServerError, "Unable to retrieve settings from the database", err}
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}
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if settings.AuthenticationMethod != 3 {
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return &httperror.HandlerError{http.StatusForbidden, "OAuth authentication is not enabled", errors.New("OAuth authentication is not enabled")}
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}
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username, err := handler.authenticateOAuth(payload.Code, &settings.OAuthSettings)
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if err != nil {
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log.Printf("[DEBUG] - OAuth authentication error: %s", err)
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return &httperror.HandlerError{http.StatusInternalServerError, "Unable to authenticate through OAuth", httperrors.ErrUnauthorized}
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}
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user, err := handler.DataStore.User().UserByUsername(username)
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if err != nil && err != bolterrors.ErrObjectNotFound {
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return &httperror.HandlerError{http.StatusInternalServerError, "Unable to retrieve a user with the specified username from the database", err}
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}
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if user == nil && !settings.OAuthSettings.OAuthAutoCreateUsers {
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return &httperror.HandlerError{http.StatusForbidden, "Account not created beforehand in Portainer and automatic user provisioning not enabled", httperrors.ErrUnauthorized}
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}
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if user == nil {
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user = &portainer.User{
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Username: username,
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Role: portainer.StandardUserRole,
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PortainerAuthorizations: authorization.DefaultPortainerAuthorizations(),
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}
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err = handler.DataStore.User().CreateUser(user)
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if err != nil {
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return &httperror.HandlerError{http.StatusInternalServerError, "Unable to persist user inside the database", err}
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}
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if settings.OAuthSettings.DefaultTeamID != 0 {
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membership := &portainer.TeamMembership{
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UserID: user.ID,
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TeamID: settings.OAuthSettings.DefaultTeamID,
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Role: portainer.TeamMember,
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}
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err = handler.DataStore.TeamMembership().CreateTeamMembership(membership)
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if err != nil {
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return &httperror.HandlerError{http.StatusInternalServerError, "Unable to persist team membership inside the database", err}
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}
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}
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err = handler.AuthorizationService.UpdateUsersAuthorizations()
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if err != nil {
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return &httperror.HandlerError{http.StatusInternalServerError, "Unable to update user authorizations", err}
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}
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}
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info, err := handler.LicenseService.Info()
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if err != nil {
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return &httperror.HandlerError{http.StatusInternalServerError, "Unable to fetch license information", err}
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}
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if user.Role != portainer.AdministratorRole && !info.Valid {
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return &httperror.HandlerError{http.StatusForbidden, "License is not valid", httperrors.ErrUnauthorized}
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}
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return handler.writeToken(w, user)
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}
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