Files
gitmost/apps/client/src/components/ui/agent-avatar-stack.tsx
T
claude_code 45478098f5 refactor(#300 ui): extract avatar palette into generated OKLCH module
Replace the inline hand-transcribed palette with the self-contained
src/lib/avatar-palette.ts: the 20-color palette is GENERATED at module load
from an OKLCH ring config (chroma clamped to sRGB, WCAG text color per color),
so it is fully tunable and validated (min pairwise ΔE-OK ≈ 0.066).

avatarStyle() slices one cyrb53 hash of the normalized name into independent
channels: base color (20) × color-wheel scheme (analogous ±20–45° / complement
180° / triadic ±120°) × split angle (24 dirs). avatarBackgroundCss() renders a
two-stop gradient with a soft boundary. Pure, cross-platform, deterministic —
same name → same avatar everywhere, nothing persisted.

The glyph now consumes avatarStyle/avatarBackgroundCss from the module;
agent-avatar-stack no longer defines its own hash/palette.

Tests: avatar-palette.test.ts pins minPairwiseDistance ≥ 0.06, PALETTE length,
normalization, and a golden name→style slice (Backend Developer →
#a55795/#90355e/150°) so a config change that repaints every avatar can't slip
through unnoticed. client tsc clean, 30 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 23:09:49 +03:00

235 lines
7.9 KiB
TypeScript

import { Box, Group, Text, Tooltip } from "@mantine/core";
import { IconSparkles } from "@tabler/icons-react";
import { useCallback } from "react";
import { useTranslation } from "react-i18next";
import { useSetAtom } from "jotai";
import { CustomAvatar } from "@/components/ui/custom-avatar.tsx";
import { avatarStyle, avatarBackgroundCss } from "@/lib/avatar-palette";
import {
activeAiChatIdAtom,
aiChatWindowOpenAtom,
aiChatDraftAtom,
} from "@/features/ai-chat/atoms/ai-chat-atom.ts";
// The FRONT identity (the acting agent) and the BEHIND identity (the human who
// launched it). Both are computed server-side (#300) so the client never branches
// on the internal-vs-MCP provenance — it just renders whatever it is handed.
export interface AgentInfo {
name: string;
emoji?: string | null;
avatarUrl?: string | null;
}
export interface LauncherInfo {
name: string;
avatarUrl?: string | null;
}
const GLYPH_SIZE = 38;
const LAUNCHER_SIZE = 22;
// How far the launcher avatar sticks out past the agent's top-right corner — it
// sits as a small badge over that corner (above the glyph) and stays fully visible.
const LAUNCHER_OVERHANG = 8;
/**
* The front avatar. Image-source priority (#300):
* 1. agent.avatarUrl -> a real avatar image (external MCP agent account).
* 2. agent.emoji -> the role emoji on a per-agent gradient circle.
* 3. otherwise -> the IconSparkles glyph on a per-agent gradient circle.
*/
function AgentGlyph({ agent }: { agent: AgentInfo }) {
if (agent.avatarUrl) {
return (
<CustomAvatar
size={GLYPH_SIZE}
avatarUrl={agent.avatarUrl}
name={agent.name}
/>
);
}
// Emoji/sparkles glyph on a per-agent gradient circle (color, gradient partner
// and split angle all hashed from the agent name via avatarStyle — see
// @/lib/avatar-palette). Rendered as a plain Box, NOT a Mantine
// `Avatar variant="filled"` — Mantine's `--avatar-bg` overrode the background
// (every agent fell back to the theme's violet). The foreground (the sparkles
// icon) uses the ring's WCAG-checked readable text color.
const style = avatarStyle(agent.name);
return (
<Box
data-testid="agent-glyph"
style={{
width: GLYPH_SIZE,
height: GLYPH_SIZE,
borderRadius: "50%",
// Solid base color is the fallback (and the testable value); the gradient
// paints over it in browsers that support it.
backgroundColor: style.bg,
backgroundImage: avatarBackgroundCss(style),
color:
style.text === "white"
? "var(--mantine-color-white)"
: "var(--mantine-color-black)",
display: "flex",
alignItems: "center",
justifyContent: "center",
lineHeight: 1,
}}
>
{agent.emoji ? (
<span style={{ fontSize: Math.round(GLYPH_SIZE * 0.5) }} aria-hidden>
{agent.emoji}
</span>
) : (
<IconSparkles size={Math.round(GLYPH_SIZE * 0.55)} stroke={2} />
)}
</Box>
);
}
export interface AgentAvatarStackProps {
agent: AgentInfo;
// null/absent => external MCP (front agent avatar only, no human behind).
launcher?: LauncherInfo | null;
// Deep-links into the internal AI chat when present (null for external MCP).
aiChatId?: string | null;
// Fired after the stack deep-links into its chat, so the caller can react
// (e.g. the page-history row closes the history modal). Keeps this ui/ primitive
// free of cross-feature coupling (inherited from the old AiAgentBadge, #143).
onActivate?: () => void;
// Whether to render the inline name label next to the avatars (default true).
// Set false when the caller renders the name itself (e.g. the comment row).
showName?: boolean;
}
/**
* The "agent avatar stack" (#300): the AGENT glyph, and — for an internal AI
* chat — the HUMAN who launched it as a smaller avatar badge on top, overhanging
* the glyph's top-right corner in FRONT (zIndex 2 > the glyph's zIndex 1) so the
* launcher stays fully visible rather than being half-hidden behind the glyph.
* Replaces the old text `AI-agent` badge. When the item carries an `aiChatId` the
* whole stack is a deep-link into that chat (the click the old badge owned moved
* here); the click is contained (stopPropagation) so it does not also trigger an
* enclosing row handler.
*/
export function AgentAvatarStack({
agent,
launcher,
aiChatId,
onActivate,
showName = true,
}: AgentAvatarStackProps) {
const { t } = useTranslation();
const setAiChatWindowOpen = useSetAtom(aiChatWindowOpenAtom);
const setActiveChatId = useSetAtom(activeAiChatIdAtom);
const setDraft = useSetAtom(aiChatDraftAtom);
const clickable = !!aiChatId;
const openChat = useCallback(
(event: React.SyntheticEvent) => {
event.stopPropagation();
if (!aiChatId) return;
setActiveChatId(aiChatId);
// Switching chats must start with a clean composer — clear any unsent draft
// so it does not leak from the previously open chat.
setDraft("");
setAiChatWindowOpen(true);
onActivate?.();
},
[aiChatId, setActiveChatId, setDraft, setAiChatWindowOpen, onActivate],
);
// Internal chat => "role on behalf of person"; external MCP => just the agent.
const tooltip = launcher
? t("AI agent «{{role}}» on behalf of {{person}}", {
role: agent.name,
person: launcher.name,
})
: t("AI agent {{name}}", { name: agent.name });
// The container is only enlarged when there is a launcher to overhang; with no
// human behind it stays tight at the agent glyph size.
const stackSize = launcher ? GLYPH_SIZE + LAUNCHER_OVERHANG : GLYPH_SIZE;
const stack = (
<Box
pos="relative"
style={{
width: stackSize,
height: stackSize,
flexShrink: 0,
// Center the (in-flow) agent glyph vertically so it lines up with its
// name label; the absolutely-positioned launcher is unaffected by flex.
display: "flex",
alignItems: "center",
cursor: clickable ? "pointer" : undefined,
}}
{...(clickable
? {
role: "button",
tabIndex: 0,
onClick: openChat,
onKeyDown: (event: React.KeyboardEvent) => {
if (event.key === "Enter" || event.key === " ") {
event.preventDefault();
openChat(event);
}
},
}
: {})}
>
{launcher && (
// Launcher badge sits ABOVE the agent glyph (zIndex) at the top-right so
// it is fully visible, not half-hidden behind the agent circle.
<Box pos="absolute" top={0} right={0} style={{ zIndex: 2 }}>
<CustomAvatar
size={LAUNCHER_SIZE}
avatarUrl={launcher.avatarUrl}
name={launcher.name}
style={{ border: "2px solid var(--mantine-color-body)" }}
/>
</Box>
)}
{/* The agent glyph keeps its own size (flex-centered in the container); the
launcher overhangs it by LAUNCHER_OVERHANG at the top-right and stays visible. */}
<Box
style={{
position: "relative",
zIndex: 1,
width: GLYPH_SIZE,
height: GLYPH_SIZE,
}}
>
<AgentGlyph agent={agent} />
</Box>
</Box>
);
return (
<Group gap={6} wrap="nowrap" style={{ minWidth: 0 }}>
<Tooltip label={tooltip} withArrow>
{stack}
</Tooltip>
{showName && (
<Group gap={4} wrap="nowrap" style={{ minWidth: 0 }}>
<Text size="xs" fw={600} lineClamp={1} lh={1.2}>
{agent.name}
</Text>
{launcher && (
<>
<Text size="xs" c="dimmed" fw={400} aria-hidden>
·
</Text>
<Text size="xs" c="dimmed" fw={400} lineClamp={1} lh={1.2}>
{launcher.name}
</Text>
</>
)}
</Group>
)}
</Group>
);
}
export default AgentAvatarStack;