# Conflicts: # apps/server/src/integrations/throttle/throttle.module.ts # apps/server/src/integrations/throttle/throttler-names.ts
257 lines
6.4 KiB
TypeScript
257 lines
6.4 KiB
TypeScript
import { IPage } from "@/features/page/types/page.types.ts";
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import { SpaceTreeNode } from "@/features/page/tree/types.ts";
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export function sortPositionKeys(keys: any[]) {
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return keys.sort((a, b) => {
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if (a.position < b.position) return -1;
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if (a.position > b.position) return 1;
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return 0;
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});
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}
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export function buildTree(pages: IPage[]): SpaceTreeNode[] {
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const pageMap: Record<string, SpaceTreeNode> = {};
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const tree: SpaceTreeNode[] = [];
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pages.forEach((page) => {
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pageMap[page.id] = {
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id: page.id,
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slugId: page.slugId,
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name: page.title,
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icon: page.icon,
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position: page.position,
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hasChildren: page.hasChildren,
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spaceId: page.spaceId,
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parentPageId: page.parentPageId,
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canEdit: page.canEdit ?? page.permissions?.canEdit,
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isTemplate: page.isTemplate,
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children: [],
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};
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});
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// Defense-in-depth: a duplicate id in `pages` would push two references to the
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// same node, producing a duplicate React key that crashes the sidebar render.
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// Track ids we've already pushed and skip repeats so a stray duplicate from a
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// realtime cache write can never break the tree.
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const seen = new Set<string>();
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pages.forEach((page) => {
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if (seen.has(page.id)) return;
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seen.add(page.id);
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tree.push(pageMap[page.id]);
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});
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return sortPositionKeys(tree);
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}
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export function findBreadcrumbPath(
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tree: SpaceTreeNode[],
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pageId: string,
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path: SpaceTreeNode[] = [],
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): SpaceTreeNode[] | null {
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for (const node of tree) {
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if (!node.name || node.name.trim() === "") {
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node.name = "untitled";
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}
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if (node.id === pageId) {
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return [...path, node];
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}
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if (node.children) {
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const newPath = findBreadcrumbPath(node.children, pageId, [
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...path,
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node,
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]);
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if (newPath) {
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return newPath;
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}
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}
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}
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return null;
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}
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export const updateTreeNodeName = (
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nodes: SpaceTreeNode[],
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nodeId: string,
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newName: string,
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): SpaceTreeNode[] => {
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return nodes.map((node) => {
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if (node.id === nodeId) {
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return { ...node, name: newName };
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}
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if (node.children && node.children.length > 0) {
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return {
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...node,
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children: updateTreeNodeName(node.children, nodeId, newName),
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};
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}
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return node;
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});
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};
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export const updateTreeNodeIcon = (
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nodes: SpaceTreeNode[],
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nodeId: string,
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newIcon: string,
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): SpaceTreeNode[] => {
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return nodes.map((node) => {
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if (node.id === nodeId) {
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return { ...node, icon: newIcon };
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}
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if (node.children && node.children.length > 0) {
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return {
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...node,
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children: updateTreeNodeIcon(node.children, nodeId, newIcon),
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};
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}
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return node;
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});
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};
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export const deleteTreeNode = (
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nodes: SpaceTreeNode[],
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nodeId: string,
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): SpaceTreeNode[] => {
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return nodes
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.map((node) => {
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if (node.id === nodeId) {
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return null;
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}
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if (node.children && node.children.length > 0) {
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return {
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...node,
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children: deleteTreeNode(node.children, nodeId),
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};
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}
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return node;
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})
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.filter((node) => node !== null);
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};
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export function buildTreeWithChildren(items: SpaceTreeNode[]): SpaceTreeNode[] {
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const nodeMap = {};
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let result: SpaceTreeNode[] = [];
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// Create a reference object for each item with the specified structure
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items.forEach((item) => {
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nodeMap[item.id] = { ...item, children: [] };
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});
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// Build the tree array
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items.forEach((item) => {
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const node = nodeMap[item.id];
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if (item.parentPageId !== null) {
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// Find the parent node and add the current node to its children
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nodeMap[item.parentPageId].children.push(node);
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} else {
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// If the item has no parent, it's a root node, so add it to the result array
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result.push(node);
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}
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});
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result = sortPositionKeys(result);
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// Recursively sort the children of each node
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function sortChildren(node: SpaceTreeNode) {
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if (node.children.length > 0) {
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node.hasChildren = true;
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node.children = sortPositionKeys(node.children);
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node.children.forEach(sortChildren);
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}
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}
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result.forEach(sortChildren);
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return result;
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}
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export function appendNodeChildren(
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treeItems: SpaceTreeNode[],
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nodeId: string,
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children: SpaceTreeNode[],
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) {
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// Preserve deeper children if they exist and remove node if deleted
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return treeItems.map((node) => {
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if (node.id === nodeId) {
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const newIds = new Set(children.map((c) => c.id));
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const existingMap = new Map(
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(node.children ?? [])
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.filter((c) => newIds.has(c.id))
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.map((c) => [c.id, c]),
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);
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const merged = children.map((newChild) => {
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const existing = existingMap.get(newChild.id);
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return existing && existing.children
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? { ...newChild, children: existing.children }
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: newChild;
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});
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return {
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...node,
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children: merged,
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};
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}
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if (node.children) {
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return {
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...node,
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children: appendNodeChildren(node.children, nodeId, children),
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};
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}
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return node;
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});
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}
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/**
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* Merge root nodes; keep existing ones intact, append new ones,
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*/
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export function mergeRootTrees(
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prevRoots: SpaceTreeNode[],
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incomingRoots: SpaceTreeNode[],
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): SpaceTreeNode[] {
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const seen = new Set(prevRoots.map((r) => r.id));
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// add new roots that were not present before
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const merged = [...prevRoots];
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incomingRoots.forEach((node) => {
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if (!seen.has(node.id)) merged.push(node);
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});
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return sortPositionKeys(merged);
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}
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// Collect every node id in the tree (roots, branches, leaves). Used by
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// collapseAll to clear the open-state map for all current-space nodes.
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export function collectAllIds(nodes: SpaceTreeNode[]): string[] {
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const ids: string[] = [];
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const walk = (list: SpaceTreeNode[]) => {
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for (const n of list) {
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ids.push(n.id);
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if (n.children?.length) walk(n.children);
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}
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};
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walk(nodes);
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return ids;
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}
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// Collect ids of branch nodes (nodes that have children). Used by expandAll to
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// open every branch in the open-state map; leaves need no entry.
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export function collectBranchIds(nodes: SpaceTreeNode[]): string[] {
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const ids: string[] = [];
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const walk = (list: SpaceTreeNode[]) => {
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for (const n of list) {
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if (n.children?.length) {
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ids.push(n.id);
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walk(n.children);
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}
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}
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};
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walk(nodes);
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return ids;
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}
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