85b303e387
Drag the floating AI-chat window onto the sidebar and release over it to DOCK it — the window pins to the live navbar rect, overlaying the page tree; a drop-zone highlight shows while dragging over it. Closing the chat re-shows the tree. Undock via a header button or by dragging the docked window back onto content (pops out floating at the drop point). The docked/floating mode persists in localStorage and the docked window follows the navbar width (manual resize, space<->shared route change) via a ResizeObserver + sidebar-toggle/transitionend re-sync; when the navbar is collapsed/absent the window falls back to floating instead of vanishing. Dock/undock only flips a mode atom + geometry — ChatThread is never remounted, so an in-flight response stream is not interrupted. Frontend only. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
61 lines
2.6 KiB
TypeScript
61 lines
2.6 KiB
TypeScript
import { atom } from "jotai";
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import { atomWithStorage } from "jotai/utils";
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/**
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* Persisted floating AI chat window geometry (position + size). Held in
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* localStorage so a drag/resize survives a full page reload. `null` means
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* "never placed yet" — the window then computes an initial top-right placement.
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* On restore the value is clamped to the current viewport (see AiChatWindow).
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*/
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export type AiChatWindowGeom = {
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left: number;
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top: number;
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width: number;
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height: number;
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};
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export const aiChatWindowGeomAtom = atomWithStorage<AiChatWindowGeom | null>(
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"ai-chat-window-geom",
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null,
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);
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/**
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* Whether the AI chat window is docked into the sidebar (page-tree navbar).
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* Persisted to localStorage so the docked/floating mode survives a full page
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* reload and close/reopen. `false` = the default floating window. When docked,
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* the SAME window instance pins itself to the live bounding rect of the app
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* navbar (see AiChatWindow), overlaying the page tree.
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*/
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export const aiChatWindowDockedAtom = atomWithStorage<boolean>(
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"ai-chat-window-docked",
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false,
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);
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/**
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* The currently selected chat id. `null` means a fresh (not-yet-created) chat:
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* the server creates the chat row on the first streamed message and echoes its
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* id, which the panel then adopts.
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*/
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// Note: declare via a cast default rather than `atom<string | null>(null)`,
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// which mis-resolves the jotai useAtom overload to the read-only signature
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// under this TS/jotai version (the setter would type as `never`).
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export const activeAiChatIdAtom = atom(null as string | null);
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// Whether the floating AI chat window is open. Non-persistent (resets per session).
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export const aiChatWindowOpenAtom = atom<boolean>(false);
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/**
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* The agent role selected for the NEXT new chat. `null` = "Universal assistant"
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* (no role). Consulted ONLY when creating a chat (its first message): the server
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* persists it to ai_chats.role_id and the role is immutable afterwards. Reset to
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* null when starting a new chat. It does NOT affect already-created chats.
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*/
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// Cast default for the same jotai overload reason as activeAiChatIdAtom above.
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export const selectedAiRoleIdAtom = atom(null as string | null);
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// The AI chat composer draft (text typed but not yet sent). Held here — OUTSIDE
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// ChatThread — so it survives the thread remount that happens when a brand-new
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// chat adopts its freshly created id after the first turn finishes. If it lived
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// in ChatInput's local state, that remount would wipe text the user typed while
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// the agent was still streaming. Reset on deliberate chat switches.
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export const aiChatDraftAtom = atom<string>("");
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