Files
gitmost/apps/client/src/features/dictation/hooks/use-streaming-dictation.ts
T
claude code agent 227 a86e5f409f feat(dictation): reason model — speaking tooltip on a disabled mic + shared error resolver (#309)
The dictation mic could be grey/disabled while silently showing "Start
dictation", and Mantine's native `disabled` set pointer-events:none so the
Tooltip never fired at all — the UI knew the cause but told the user nothing.
Runtime error strings were also duplicated verbatim across the two dictation
hooks.

- New dictation-status.ts: the single source of truth. A DictationUnavailableReason
  enum (connecting/offline/read-only/unsupported/busy) + a DictationErrorCode enum,
  pure classifiers (classifyGetUserMediaError / classifyTranscriptionError) and
  resolvers (resolveUnavailableLabel / dictationErrorMessage). All user-facing
  dictation strings are formed here; the verbatim server message still wins for
  transcription errors.
- page-editor publishes dictationAvailabilityAtom { isEditable, reason } computed
  at the source (editable/edit-mode/showStatic/collab status): connecting vs
  offline (stuck) vs read-only. DictationGroup forwards the reason to MicButton.
- MicButton is reason-aware: a disabled mic shows the cause-specific tooltip. The
  disabled-hover silence is fixed by marking disabled the Mantine way
  (data-disabled/aria-disabled + click guard) instead of the native attribute, so
  the Tooltip fires — applied to both the idle (reason) and error (errorMessage)
  states.
- Both hooks route every error through the shared resolver (deleting the
  duplicated transcriptionErrorMessage), and expose errorMessage for the tooltip.
  Wording is byte-identical to each hook's original (incl. the batch hook's
  DOMException name prefix and the verbatim server message).
- i18n: 3 new reason keys in en-US + ru-RU, and the previously-missing ru-RU
  dictation error translations.

Tests: dictation-status.test.ts (all classifier/resolver branches, incl. server
message passthrough) + mic-button.test.tsx (disabled mic shows the reason text,
uses data-disabled not native disabled — fails against the pre-fix code).
vitest: 5 files / 32 passed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 21:29:39 +03:00

461 lines
20 KiB
TypeScript

import { useCallback, useEffect, useRef, useState } from "react";
import { notifications } from "@mantine/notifications";
import { useTranslation } from "react-i18next";
import { transcribeAudio } from "@/features/dictation/services/dictation-service";
import { encodeWavPcm16 } from "@/features/dictation/utils/encode-wav";
import type { DictationStatus } from "@/features/dictation/hooks/use-dictation";
import {
classifyGetUserMediaError,
classifyTranscriptionError,
dictationErrorMessage,
} from "@/features/dictation/dictation-status";
// Lazily-imported MicVAD type. The runtime import happens inside start() so the
// heavy onnxruntime-web / Silero model is code-split out of the main bundle and
// only fetched when the user actually begins dictation.
type MicVADInstance = {
start: () => Promise<void>;
pause: () => Promise<void>;
destroy: () => Promise<void>;
};
interface UseStreamingDictationOptions {
onText: (text: string) => void;
onStart?: () => void;
maxDurationMs?: number;
}
interface UseStreamingDictationResult {
status: DictationStatus;
start: () => Promise<void>;
stop: () => void;
cancel: () => void;
// Smoothed live speech level in the 0..1 range while recording (0 when idle).
audioLevel: number;
// The last error shown to the user (null until one occurs / on a new start).
errorMessage: string | null;
}
// Sample rate of the audio MicVAD hands to onSpeechEnd (Silero VAD runs at 16k).
const VAD_SAMPLE_RATE = 16000;
// Asset paths for the VAD worklet/Silero model and the onnxruntime-web WASM
// binaries. vad-web 0.0.30's default asset path is "./" (relative to the current
// page URL), NOT a CDN — in this SPA that request hits the client-side catch-all
// route and returns index.html (text/html), so the onnxruntime ESM/wasm backend
// fails to initialize. We instead self-host the four needed files (the vad-web
// worklet + `silero_vad_v5.onnx` model and the onnxruntime-web `*.jsep.mjs`/
// `*.jsep.wasm`) under `apps/client/public/vad/` — populated by
// `scripts/copy-vad-assets.mjs`, which runs before `dev`/`build` — and point both
// paths at the fixed absolute "/vad/".
const VAD_BASE_ASSET_PATH: string | undefined = "/vad/";
const VAD_ONNX_WASM_BASE_PATH: string | undefined = "/vad/";
/**
* Streaming variant of useDictation. Detects speech with a real (Silero) VAD and,
* each time the speaker pauses, cuts that speech segment and POSTs it to the same
* batch transcription endpoint, so text appears progressively as the user speaks.
*
* Returns the SAME shape as useDictation ({ status, start, stop, cancel,
* audioLevel }) so MicButton can use either interchangeably. Refs hold the live
* VAD instance / counters / timer so component re-renders never lose them, and
* every exit path destroys the VAD and stops the MediaStream.
*/
export function useStreamingDictation(
options: UseStreamingDictationOptions,
): UseStreamingDictationResult {
const { t } = useTranslation();
const [status, setStatus] = useState<DictationStatus>("idle");
const [audioLevel, setAudioLevel] = useState(0);
// Last error message shown to the user; the mic button reads it for its tooltip.
const [errorMessage, setErrorMessage] = useState<string | null>(null);
// Keep the latest callbacks in a ref so async VAD/HTTP closures always call the
// current handlers without re-creating the VAD.
const optionsRef = useRef(options);
optionsRef.current = options;
const vadRef = useRef<MicVADInstance | null>(null);
// AudioContext we create+resume inside the click gesture and inject into
// MicVAD (see start()). We own it; MicVAD does not close an injected context.
const audioContextRef = useRef<AudioContext | null>(null);
const timerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
const canceledRef = useRef(false);
const startingRef = useRef(false);
// True while a recording session is active (VAD listening). Used to ignore late
// VAD callbacks that fire after stop()/cancel().
const activeRef = useRef(false);
// In-order emission: each segment gets a monotonically increasing seq when its
// speech ends; completed transcriptions are buffered by seq and flushed in
// order so out-of-order HTTP responses can't scramble the text.
const nextSeqRef = useRef(0);
const nextEmitSeqRef = useRef(0);
const resultsRef = useRef<Map<number, string>>(new Map());
// Number of transcription requests still in flight.
const inFlightRef = useRef(0);
// Session epoch: bumped when a NEW session starts (start) or everything is
// hard-discarded (cancel). Each in-flight request captures the epoch at send
// time; if the epoch has since changed, the request is stale and its
// then/catch/finally are skipped so old text can't leak into a new session and
// the in-flight counter can't be driven negative across sessions.
const epochRef = useRef(0);
// Exponentially smoothed speech level, and the last value pushed to React state.
const smoothedLevelRef = useRef(0);
const emittedLevelRef = useRef(0);
const clearTimer = useCallback(() => {
if (timerRef.current !== null) {
clearTimeout(timerRef.current);
timerRef.current = null;
}
}, []);
// Reset the level meter back to zero (refs + React state).
const resetLevel = useCallback(() => {
smoothedLevelRef.current = 0;
emittedLevelRef.current = 0;
setAudioLevel(0);
}, []);
// Destroy the live VAD instance (which also releases the mic stream and audio
// context it created). Safe to call multiple times and on any exit path;
// defensive try/catch so teardown never throws.
const destroyVad = useCallback(() => {
const vad = vadRef.current;
vadRef.current = null;
if (vad) {
try {
// destroy() pauses + tears down the worklet/stream/context internally.
// It returns a promise, so attach a .catch too: the surrounding
// try/catch only catches synchronous throws, and a rejected destroy()
// would otherwise surface as an unhandled rejection.
void vad
.destroy()
.catch((err) =>
console.warn("[dictation] VAD teardown failed", err),
);
} catch (err) {
// Cleanup must never throw; just log for diagnosis.
console.warn("[dictation] VAD teardown failed", err);
}
}
}, []);
// Decide the status once recording has ended: stay "transcribing" while
// requests are in flight, otherwise return to "idle".
const settleAfterStop = useCallback(() => {
if (inFlightRef.current > 0) {
setStatus("transcribing");
} else {
setStatus("idle");
}
}, []);
// Drain the in-order result buffer: while the next expected seq is ready, trim
// it, emit it if non-empty, and advance. Called after every resolved request.
const drainResults = useCallback(() => {
const results = resultsRef.current;
while (results.has(nextEmitSeqRef.current)) {
const text = results.get(nextEmitSeqRef.current)!;
results.delete(nextEmitSeqRef.current);
nextEmitSeqRef.current += 1;
const trimmed = text.trim();
// Whisper often returns a leading space; emit the trimmed value.
if (trimmed.length > 0) optionsRef.current.onText(trimmed);
}
}, []);
// Handle one ended speech segment: encode to WAV and transcribe. Results are
// buffered by seq and flushed in order. A single failed segment does NOT kill
// the session: log + one notification, then advance past that seq so later
// segments still flush.
const handleSegment = useCallback(
(audio: Float32Array) => {
const seq = nextSeqRef.current;
nextSeqRef.current += 1;
inFlightRef.current += 1;
// Capture the epoch for this request synchronously at send time.
const epoch = epochRef.current;
const wavBlob = encodeWavPcm16(audio, VAD_SAMPLE_RATE);
void transcribeAudio(wavBlob, "speech.wav")
.then((text) => {
// Stale request from a previous session: drop it without touching any
// current-session state.
if (epoch !== epochRef.current) return;
// Defend against a non-string server value before drainResults trims.
resultsRef.current.set(seq, typeof text === "string" ? text : "");
drainResults();
})
.catch((err: unknown) => {
if (epoch !== epochRef.current) return;
// Log the full error for diagnosis (status + body + stack).
console.error("[dictation] segment transcription failed", err);
const { code, serverMessage } = classifyTranscriptionError(err);
const detail = (err as { message?: string })?.message ?? String(err);
const message = dictationErrorMessage(code, t, {
serverMessage,
detail,
});
notifications.show({ color: "red", message });
setErrorMessage(message);
// Skip this seq so later segments can still flush in order.
if (nextEmitSeqRef.current === seq) {
nextEmitSeqRef.current += 1;
drainResults();
} else {
resultsRef.current.set(seq, "");
drainResults();
}
})
.finally(() => {
if (epoch !== epochRef.current) return;
inFlightRef.current -= 1;
// If recording already stopped, flip to idle once everything drained.
if (!activeRef.current && inFlightRef.current === 0) {
setStatus("idle");
}
});
},
[drainResults, t],
);
const start = useCallback(async (): Promise<void> => {
// Synchronous live guard: status is stale between renders, so also block on
// refs to prevent a double-click from creating two VAD instances (the first
// would leak its mic stream).
if (startingRef.current || vadRef.current || activeRef.current) return;
if (status !== "idle") return;
startingRef.current = true;
// Clear any stale error from a previous attempt.
setErrorMessage(null);
// Notify the caller right when dictation begins (before any async work) so the
// editor can snapshot the caret position.
optionsRef.current.onStart?.();
// Reset per-session in-order emission state. Bump the epoch so any request
// still in flight from a previous (stopped) session becomes stale and its
// then/catch/finally are skipped — it can neither emit old text into this
// new session nor decrement this session's freshly-zeroed in-flight counter.
epochRef.current += 1;
canceledRef.current = false;
nextSeqRef.current = 0;
nextEmitSeqRef.current = 0;
resultsRef.current = new Map();
inFlightRef.current = 0;
resetLevel();
// Create and resume the AudioContext NOW, inside the click gesture, before
// the (first-time-slow) model load below. A context first touched outside a
// user gesture stays "suspended" and the VAD audio worklet never runs — that
// is exactly why the first click did nothing and only the second (model
// already cached, so MicVAD.new was fast enough to create the context inside
// the gesture) started recording. We own this context and inject it into
// MicVAD (which then will NOT close it); it is reused across start/stop and
// closed only on unmount.
const AudioCtor =
window.AudioContext ||
(window as unknown as { webkitAudioContext?: typeof AudioContext })
.webkitAudioContext;
if (AudioCtor && !audioContextRef.current) {
audioContextRef.current = new AudioCtor();
}
// Resume within the gesture; swallow rejection (e.g. already running/closed).
void audioContextRef.current?.resume().catch(() => {});
// Show immediate feedback while the model loads (see Part B).
setStatus("loading");
let vad: MicVADInstance;
try {
// Lazy import so the heavy onnx model/worklet are only fetched on first use
// and code-split out of the main bundle.
const { MicVAD } = await import("@ricky0123/vad-web");
vad = await MicVAD.new({
// Silero v5 model (smaller/faster than the legacy model).
model: "v5",
// vad-web 0.0.30 defaults startOnLoad:true, which opens the mic (calls
// getUserMedia) inside new() and leaves the later vad.start() a no-op —
// making its mic-permission error handling dead code. Force it off so the
// mic is opened only by the explicit vad.start() below, where the real
// getUserMedia errors are caught and mapped.
startOnLoad: false,
// Inject the AudioContext we created+resumed inside the click gesture so
// the VAD worklet runs on a "running" context. When provided, the library
// uses it and does NOT take ownership/close it.
...(audioContextRef.current
? { audioContext: audioContextRef.current }
: {}),
// Only pass asset paths when defined; otherwise the library uses its
// bundled CDN defaults.
...(VAD_BASE_ASSET_PATH !== undefined
? { baseAssetPath: VAD_BASE_ASSET_PATH }
: {}),
...(VAD_ONNX_WASM_BASE_PATH !== undefined
? { onnxWASMBasePath: VAD_ONNX_WASM_BASE_PATH }
: {}),
// --- VAD tuning (all tunable) ---
// Probability over which a frame counts as speech.
positiveSpeechThreshold: 0.5,
// Probability under which a frame counts as non-speech (~0.15 below the
// positive threshold, per Silero guidance).
negativeSpeechThreshold: 0.35,
// Silence to wait through before ending a segment (the "don't cut
// immediately" delay). Each ended segment is ONE transcription request, so
// cutting on short gaps over-fragments normal speech into a flood of tiny
// requests (and trips the server's per-user rate limit). Wait ~1.5s — a
// real sentence/thought boundary — so request count tracks actual pauses,
// not every inter-word gap. Higher = fewer requests but more latency
// before text appears. NOTE: vad-web 0.0.30 takes this in ms, not frames
// (one Silero frame is ~32ms at 16k).
redemptionMs: 1500,
// Audio kept before speech start (left padding so the first word isn't
// clipped) — ~0.3s.
preSpeechPadMs: 320,
// Ignore sub-100ms blips like clicks.
minSpeechMs: 96,
onFrameProcessed: (probabilities: { isSpeech: number }) => {
// Drive the level meter from the speech probability. Light exponential
// smoothing + a throttle so React state isn't updated every frame; this
// powers the existing button halo. Reuses the VAD's own frame
// probabilities — no second AudioContext/AnalyserNode.
if (!activeRef.current) return;
const level = Math.min(1, Math.max(0, probabilities.isSpeech));
smoothedLevelRef.current = smoothedLevelRef.current * 0.8 + level * 0.2;
if (Math.abs(smoothedLevelRef.current - emittedLevelRef.current) > 0.01) {
emittedLevelRef.current = smoothedLevelRef.current;
setAudioLevel(smoothedLevelRef.current);
}
},
onSpeechStart: () => {
// No-op: the segment is only handled once it ends.
},
onSpeechEnd: (audio: Float32Array) => {
// A pause was detected — cut this segment and transcribe it. Ignore late
// callbacks that fire after stop()/cancel().
if (!activeRef.current || canceledRef.current) return;
handleSegment(audio);
},
});
} catch (err) {
// With startOnLoad:false, new() loads the model/worklet/wasm but does NOT
// open the mic, so a throw here is an asset/init failure (model fetch,
// worklet, onnxruntime wasm), not a mic-permission error. Map it as a
// generic "could not start" with the underlying detail. (The mic-permission
// name checks are kept in the vad.start() catch below, where getUserMedia
// actually runs.)
console.error("[dictation] VAD init failed", err);
const detail = (err as { message?: string })?.message ?? String(err);
const message = dictationErrorMessage("vad-init-failed", t, { detail });
notifications.show({ color: "red", message });
setErrorMessage(message);
// Defensive: if MicVAD.new partially succeeded before throwing, make sure we
// don't leak it.
destroyVad();
setStatus("idle");
startingRef.current = false;
return;
}
vadRef.current = vad;
// Accept frames once start() resolves; the VAD callbacks already guard on
// activeRef, so setting it before start() is safe.
activeRef.current = true;
try {
// With startOnLoad:false this is where getUserMedia actually runs, so map
// mic-permission errors here the same way the batch hook does; otherwise
// fall back to a generic "could not start" message.
await vad.start();
} catch (err) {
// Always log the full error for diagnosis (name, message, stack).
console.error("[dictation] VAD.start failed", err);
const detail = (err as { message?: string })?.message ?? String(err);
const code = classifyGetUserMediaError(err);
const message = dictationErrorMessage(code, t, { detail });
notifications.show({ color: "red", message });
setErrorMessage(message);
activeRef.current = false;
destroyVad();
setStatus("idle");
startingRef.current = false;
return;
}
setStatus("recording");
// Recording has truly begun; release the synchronous start guard.
startingRef.current = false;
// Optional overall safety cap: auto-stop after maxDurationMs like the batch
// hook does.
const maxDurationMs = optionsRef.current.maxDurationMs ?? 120000;
timerRef.current = setTimeout(() => {
if (activeRef.current) stopRef.current();
}, maxDurationMs);
}, [status, t, resetLevel, destroyVad, handleSegment]);
const stop = useCallback((): void => {
clearTimer();
if (!activeRef.current && !vadRef.current) {
// Nothing is running; make sure the UI is idle.
setStatus("idle");
return;
}
// Mark inactive first so late onSpeechEnd/onFrameProcessed callbacks are
// ignored. Any speech segment that has NOT yet ended (user clicks Stop
// mid-utterance) is dropped — acceptable for v1; users normally pause before
// stopping.
activeRef.current = false;
destroyVad();
resetLevel();
settleAfterStop();
}, [clearTimer, destroyVad, resetLevel, settleAfterStop]);
// Keep stop() reachable from the maxDuration timer closure (which is created
// before stop is defined) without re-creating the VAD.
const stopRef = useRef(stop);
stopRef.current = stop;
const cancel = useCallback((): void => {
clearTimer();
canceledRef.current = true;
activeRef.current = false;
// Hard discard: bump the epoch so any in-flight request becomes stale and is
// ignored the moment it resolves (no emit, no counter touch).
epochRef.current += 1;
// Drop pending results / queue; in-flight requests will resolve into a now-
// empty buffer and be ignored.
resultsRef.current = new Map();
nextSeqRef.current = 0;
nextEmitSeqRef.current = 0;
inFlightRef.current = 0;
destroyVad();
resetLevel();
setStatus("idle");
}, [clearTimer, destroyVad, resetLevel]);
// Clean up on unmount: destroy the VAD, stop the mic stream, clear the timer.
// Defensive try/catch lives inside destroyVad so teardown never throws.
useEffect(() => {
return () => {
clearTimer();
activeRef.current = false;
canceledRef.current = true;
destroyVad();
// Close the AudioContext we own (MicVAD never closes an injected one).
if (
audioContextRef.current &&
audioContextRef.current.state !== "closed"
) {
void audioContextRef.current.close().catch(() => {});
}
audioContextRef.current = null;
};
}, [clearTimer, destroyVad]);
return { status, start, stop, cancel, audioLevel, errorMessage };
}