c16942777d
F1: extract the navbar-visibility crux (width/height 0 or right<=0 -> hidden) from getNavbarRect into a pure isNavbarRectVisible in dock-helpers.ts + 3 tests; getNavbarRect calls it (identical null cases). F2: base the dock/undock button's label/icon/title on the effective useDock state (docked && dockRect present) rather than the raw docked flag, so a docked window that fell back to floating (collapsed sidebar) doesn't show 'Undock'. Toggle action unchanged; no remount. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
916 lines
38 KiB
TypeScript
916 lines
38 KiB
TypeScript
import {
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useCallback,
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useEffect,
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useLayoutEffect,
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useMemo,
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useRef,
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useState,
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} from "react";
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import { Group, Loader, Tooltip } from "@mantine/core";
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import {
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IconArrowsDiagonal,
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IconCheck,
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IconChevronDown,
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IconCopy,
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IconGripVertical,
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IconLayoutSidebarLeftCollapse,
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IconLayoutSidebarLeftExpand,
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IconMinus,
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IconPlus,
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IconX,
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} from "@tabler/icons-react";
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import { useAtom, useSetAtom } from "jotai";
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import { useLocation, useMatch } from "react-router-dom";
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import { useTranslation } from "react-i18next";
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import { useQueryClient } from "@tanstack/react-query";
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import {
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activeAiChatIdAtom,
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aiChatWindowOpenAtom,
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aiChatWindowGeomAtom,
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aiChatWindowDockedAtom,
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aiChatDraftAtom,
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selectedAiRoleIdAtom,
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} from "@/features/ai-chat/atoms/ai-chat-atom.ts";
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import {
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APP_NAVBAR_ID,
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desktopSidebarAtom,
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mobileSidebarAtom,
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} from "@/components/layouts/global/hooks/atoms/sidebar-atom.ts";
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import { usePageQuery } from "@/features/page/queries/page-query.ts";
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import { extractPageSlugId } from "@/lib";
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import {
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AI_CHATS_RQ_KEY,
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AI_CHAT_MESSAGES_RQ_KEY,
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useAiChatMessagesQuery,
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useAiChatsQuery,
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useAiRolesQuery,
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} from "@/features/ai-chat/queries/ai-chat-query.ts";
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import ConversationList from "@/features/ai-chat/components/conversation-list.tsx";
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import ChatThread from "@/features/ai-chat/components/chat-thread.tsx";
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import { exportAiChat } from "@/features/ai-chat/services/ai-chat-service.ts";
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import { useChatSession } from "@/features/ai-chat/hooks/use-chat-session.ts";
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import {
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shouldCollapseOnOutsidePointer,
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isHeaderClick,
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} from "@/features/ai-chat/utils/collapse-helpers.ts";
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import { selectContextBadge } from "@/features/ai-chat/utils/context-badge.ts";
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import {
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isPointWithinRect,
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isNavbarRectVisible,
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type NavbarRect,
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} from "@/features/ai-chat/utils/dock-helpers.ts";
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import { useClipboard } from "@/hooks/use-clipboard";
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import { notifications } from "@mantine/notifications";
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import classes from "@/features/ai-chat/components/ai-chat-window.module.css";
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// Default window dimensions (wider default per user request); both are
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// clamped to the viewport in computeInitialGeom().
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const DEFAULT_WIDTH = 540;
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const DEFAULT_HEIGHT = 680;
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// CSS-enforced minimum window size (ai-chat-window.module.css). The geometry
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// math must respect these so the real box is clamped within the viewport.
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const MIN_WIDTH = 300;
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const MIN_HEIGHT = 400;
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// Margin kept between the window and the viewport edges while dragging.
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const EDGE_MARGIN = 8;
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/** Compact token formatter: 1.2M / 3.4k / 950. */
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function formatTokens(n: number): string {
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if (n >= 1_000_000) return `${(n / 1_000_000).toFixed(1)}M`;
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if (n >= 1_000) return `${(n / 1_000).toFixed(1)}k`;
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return String(n);
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}
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// Compute the initial top-right placement at the default size, fitted to the
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// current viewport. Reads `window` only when called (inside an effect).
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function computeInitialGeom() {
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const width = Math.max(
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MIN_WIDTH,
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Math.min(DEFAULT_WIDTH, window.innerWidth - 2 * EDGE_MARGIN),
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);
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const height = Math.max(
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MIN_HEIGHT,
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Math.min(DEFAULT_HEIGHT, window.innerHeight - 2 * EDGE_MARGIN),
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);
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const left = Math.max(EDGE_MARGIN, window.innerWidth - width - 24);
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const maxTop = Math.max(
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EDGE_MARGIN,
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window.innerHeight - height - EDGE_MARGIN,
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);
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const top = Math.min(60, maxTop);
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return { left, top, width, height };
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}
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// Clamp a geometry so the window stays within the current viewport.
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function clampGeom(g: {
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left: number;
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top: number;
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width: number;
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height: number;
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}) {
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const effWidth = Math.max(g.width, MIN_WIDTH);
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const effHeight = Math.max(g.height, MIN_HEIGHT);
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const maxLeft = Math.max(
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EDGE_MARGIN,
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window.innerWidth - effWidth - EDGE_MARGIN,
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);
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const maxTop = Math.max(
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EDGE_MARGIN,
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window.innerHeight - effHeight - EDGE_MARGIN,
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);
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return {
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...g,
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left: Math.min(Math.max(EDGE_MARGIN, g.left), maxLeft),
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top: Math.min(Math.max(EDGE_MARGIN, g.top), maxTop),
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};
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}
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// Live bounding rect of the app-shell navbar (the page-tree sidebar), by its
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// stable id. Returns null when the navbar is absent OR collapsed: Mantine
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// collapses the navbar by translating it off-screen (its right edge lands at or
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// left of the viewport), so a zero-size or off-screen rect is treated as "no
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// navbar" — the docked window then falls back to floating instead of pinning to
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// an off-screen box. Reads the DOM, so call it inside effects / handlers only.
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function getNavbarRect(): NavbarRect | null {
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const el = document.getElementById(APP_NAVBAR_ID);
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if (!el) return null;
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const r = el.getBoundingClientRect();
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// Off-screen/collapsed navbar (visibility predicate extracted + unit-tested).
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if (!isNavbarRectVisible(r)) return null;
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return { left: r.left, top: r.top, width: r.width, height: r.height };
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}
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// Whether a viewport point falls within the (visible) navbar bounds. Used to
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// decide dock-on-drop and undock-on-drag-out. The point-in-rect math is the pure
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// isPointWithinRect helper (unit-tested); this only supplies the live rect.
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function isPointerOverNavbar(x: number, y: number): boolean {
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return isPointWithinRect(x, y, getNavbarRect());
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}
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/**
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* Floating, draggable, resizable, minimizable AI chat window. Replaces the
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* former right-aside `AiChatPanel`: it owns ALL chat orchestration (active
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* chat, new chat, in-place id adoption from streamed metadata, open-page
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* context, token sum) and wraps the
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* reused inner components (ConversationList + ChatThread) in window chrome
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* ported from the GitmostAgent.jsx design.
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*/
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export default function AiChatWindow() {
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const { t, i18n } = useTranslation();
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const clipboard = useClipboard({ timeout: 500 });
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const queryClient = useQueryClient();
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const [windowOpen, setWindowOpen] = useAtom(aiChatWindowOpenAtom);
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const [activeChatId, setActiveChatId] = useAtom(activeAiChatIdAtom);
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const setDraft = useSetAtom(aiChatDraftAtom);
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// The role chosen for the next new chat (null = universal assistant).
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const [selectedRoleId, setSelectedRoleId] = useAtom(selectedAiRoleIdAtom);
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// History section starts collapsed (matches the former panel's behavior).
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const [historyOpen, setHistoryOpen] = useState(false);
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const [minimized, setMinimized] = useState(false);
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// Mirror of `minimized` for handlers wrapped in useCallback([]) (startDrag),
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// which would otherwise close over a stale value. Kept in sync below.
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const minimizedRef = useRef(minimized);
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minimizedRef.current = minimized;
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// Docked-into-sidebar mode (#276). Persisted so it survives reload + reopen.
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// When docked the SAME window instance pins itself to the navbar rect below.
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const [docked, setDocked] = useAtom(aiChatWindowDockedAtom);
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// Mirror for the useCallback([]) drag handlers (same reason as minimizedRef).
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const dockedRef = useRef(docked);
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dockedRef.current = docked;
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// Live navbar rect the docked window is pinned to; synced before paint by the
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// layout effect below. null = navbar absent/collapsed -> floating fallback.
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const [dockRect, setDockRect] = useState<NavbarRect | null>(null);
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// While dragging a FLOATING window over the navbar: show the drop-zone hint.
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const [dockHint, setDockHint] = useState(false);
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// Live window position during a drag. Normally the drag is fully imperative
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// (el.style updated per mousemove, no re-render — matching the pre-#276
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// behavior), so this stays null. It is set ONLY at a navbar-boundary crossing:
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// that crossing already forces a re-render (dockHint flips), which would
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// otherwise re-apply the committed geom and snap the box back for a frame — so
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// we hand the render the live position at that instant instead. Cleared on drop.
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const [dragPos, setDragPos] = useState<{ left: number; top: number } | null>(
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null,
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);
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// Subscribed (read-only) so this component re-renders — and the dockRect-sync
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// effect below re-runs — when the sidebar is collapsed/expanded via the header
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// toggle. Mantine collapses the navbar with a transform (width/border-box
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// unchanged), so the navbar's ResizeObserver never fires; these deps + the
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// navbar `transitionend` listener are what re-measure the rect on toggle.
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const [desktopSidebarOpen] = useAtom(desktopSidebarAtom);
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const [mobileSidebarOpen] = useAtom(mobileSidebarAtom);
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// Dock mode is only EFFECTIVE when a navbar rect is available. When docked but
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// the navbar is absent/collapsed (dockRect === null) the window falls back to
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// the floating look, so effects gated on "is docked" must use this — not the
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// raw `docked` flag — or a fallback-floating window would behave half-docked.
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const useDock = docked && dockRect !== null;
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const location = useLocation();
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const winRef = useRef<HTMLDivElement>(null);
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// Live window geometry (position + size); persisted to localStorage so a
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// drag/resize survives a full page reload (and close/reopen). `null` means
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// "never placed yet" — the layout effect below then computes an initial
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// top-right placement anchored to the current viewport, and on restore it is
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// re-clamped to the viewport (so a placement saved on a larger screen is not
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// left partly off-screen).
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const [geom, setGeom] = useAtom(aiChatWindowGeomAtom);
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const { data: chats } = useAiChatsQuery();
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// Roles for the new-chat picker (any member may list them). Only fetched while
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// the window is open.
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const { data: roles } = useAiRolesQuery(windowOpen);
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// The new-chat picker only offers ENABLED roles. The list endpoint returns
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// all live roles (so the admin settings section can manage disabled ones), so
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// we filter to `enabled` here, client-side, for the composer picker only.
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const enabledRoles = useMemo(
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() => (roles ?? []).filter((r) => r.enabled === true),
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[roles],
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);
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const { data: messageRows, isLoading: messagesLoading } =
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useAiChatMessagesQuery(activeChatId ?? undefined);
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// The page the user is currently viewing. AiChatWindow lives in a pathless
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// parent layout route, so useParams() can't see :pageSlug. Match the full
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// pathname against the authenticated page route instead so "the current page"
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// resolves regardless of where this component is mounted. On a non-page route
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// the match is null, so `pageSlug` is undefined, the query is disabled and
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// `openPage` is null. This is passed to the chat thread as context so the
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// agent knows what "this page"/"the current page" refers to; the agent still
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// reads/writes via its CASL-enforced page tools using the id.
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const pageRouteMatch = useMatch("/s/:spaceSlug/p/:pageSlug");
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const pageSlug = pageRouteMatch?.params?.pageSlug;
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const { data: openPageData } = usePageQuery({
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pageId: extractPageSlugId(pageSlug),
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});
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const openPage = openPageData
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? { id: openPageData.id, title: openPageData.title }
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: null;
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// The AI-chat thread-identity lifecycle (mount key, both new-chat id adoption
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// paths, the history-loaded latch, the render-phase reconciler) lives in this
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// hook. See adopt-chat-id.ts for the canonical #137 two-tab race explanation.
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// The invalidate closures are passed inline: `onTurnFinished` is read live by
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// useChat's onFinish (never in an effect dep array), so their identity does not
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// matter — no memoization ceremony needed.
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const {
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threadKey,
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waitingForHistory,
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startFreshThread,
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onTurnFinished,
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onServerChatId,
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cancelPendingAdoption,
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} = useChatSession({
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activeChatId,
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setActiveChatId,
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chats,
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messagesLoading,
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onInvalidateChatList: () =>
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queryClient.invalidateQueries({ queryKey: AI_CHATS_RQ_KEY }),
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onInvalidateChatMessages: (id) =>
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queryClient.invalidateQueries({ queryKey: AI_CHAT_MESSAGES_RQ_KEY(id) }),
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});
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// startNewChat/selectChat set the public atom; the hook's render-phase
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// reconciler handles the remount when activeChatId actually CHANGES. But
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// pressing "New chat" while already in a new chat leaves activeChatId === null
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// (a no-op for the atom), so the reconciler never fires — explicitly disarm any
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// armed error-path fallback here so a late refetch can't yank the user into a
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// just-failed chat after they chose a fresh one.
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const startNewChat = useCallback((): void => {
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cancelPendingAdoption();
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// Force a fresh, empty thread UNCONDITIONALLY (#161). Pressing "New chat"
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// while a brand-new chat's first turn is still streaming leaves activeChatId
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// null (the real id is adopted only at turn end), so setActiveChatId(null)
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// alone is a no-op and the reconciler never remounts — the chat/stream/history
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// would persist and only the role badge would drop. This always remounts the
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// thread into a clean new chat.
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startFreshThread();
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setActiveChatId(null);
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setHistoryOpen(false);
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setDraft("");
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// Default the picker back to "Universal assistant" for the fresh chat.
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setSelectedRoleId(null);
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}, [
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cancelPendingAdoption,
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startFreshThread,
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setActiveChatId,
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setDraft,
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setSelectedRoleId,
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]);
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const selectChat = useCallback(
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(chatId: string): void => {
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cancelPendingAdoption();
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setActiveChatId(chatId);
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setHistoryOpen(false);
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setDraft("");
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// Reset the card-picked role so a stale pick can't leak into the existing
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// chat's header/assistant-name (which prefers the chat's persisted role).
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setSelectedRoleId(null);
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},
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[cancelPendingAdoption, setActiveChatId, setDraft, setSelectedRoleId],
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);
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// The active chat object (for its title) and an export gate. The export is now
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// SERVER-sourced (the DB is the single source of truth — #183): the assistant
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// row is persisted upfront + per step, so even a brand-new chat whose first
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// turn is streaming/interrupted has a server row to render. Enable the button
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// whenever a persisted chat is active (`activeChatId` is set). For a BRAND-NEW
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// chat that id is adopted EARLY — at the stream's `start` chunk via
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// onServerChatId (#174) — so the Copy button is available during the first
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// turn's stream, not only after it terminates.
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const activeChat = useMemo(
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() => chats?.items?.find((c) => c.id === activeChatId) ?? null,
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[chats, activeChatId],
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);
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const canExport = !!activeChatId;
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// The role to display in the header and as the assistant's name. Prefer the
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// persisted role of an existing chat (chat-list JOIN); fall back to the role
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// picked via a card click for a brand-new or just-adopted chat. selectChat
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// resets selectedRoleId, so this fallback never leaks into an unrelated chat.
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const currentRole = useMemo<{
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name: string;
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emoji: string | null;
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} | null>(() => {
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if (activeChat?.roleName) {
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return { name: activeChat.roleName, emoji: activeChat.roleEmoji ?? null };
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}
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const picked = enabledRoles.find((r) => r.id === selectedRoleId);
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return picked ? { name: picked.name, emoji: picked.emoji } : null;
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}, [activeChat, enabledRoles, selectedRoleId]);
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// Fetch the server-rendered Markdown export and copy it to the clipboard. The
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// server is the single source of truth (#183): it renders the transcript from
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// the persisted rows — including an interrupted turn's in-progress row — so the
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// export is identical whether the chat is freshly streaming, just switched to,
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// or reloaded. The `lang` of the active i18n drives the few localized labels.
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const handleCopy = useCallback(async () => {
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if (!activeChatId) return;
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try {
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const markdown = await exportAiChat(activeChatId, i18n.language);
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clipboard.copy(markdown);
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notifications.show({ message: t("Copied") });
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} catch {
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notifications.show({ message: t("Failed to export chat"), color: "red" });
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}
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}, [activeChatId, clipboard, t, i18n.language]);
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// Current context size for the active chat: how much the conversation now
|
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// occupies in the model's context window — NOT the cumulative tokens spent.
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// We read the most recent assistant row that carries a context figure:
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// `contextTokens` (final-step input+output) for chats recorded after this
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// shipped; older rows fall back to that turn's `usage` total. NOTE: reflects
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// PERSISTED rows (updates on chat open/switch); it does not tick live
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// mid-stream — acceptable for v1.
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//
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// The denominator `maxContextTokens` (the model's configured max window) is
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// derived in the SAME backward scan: it is stamped alongside `contextTokens`
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// on a completed turn, but the numerator and denominator are taken from the
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// most recent row carrying EACH value independently — they may land on
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// different rows (e.g. a fresh error row can carry contextTokens but not
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// maxContextTokens), so we keep scanning for whichever is still unset. 0 when
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// no row has it (older rows, or no admin-configured limit) — the badge then
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// shows just the current size with no denominator.
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const { contextTokens, maxContextTokens } = useMemo(
|
|
() => selectContextBadge(activeChatId ? messageRows : undefined),
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[activeChatId, messageRows],
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);
|
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|
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// On (re)open, settle the geometry before paint (useLayoutEffect → no
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|
// first-frame jump): compute an initial top-right placement the first time,
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// and re-clamp an existing geometry to the current viewport on later opens
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// (so a stale placement is not left partly off-screen after a viewport
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// shrink). setGeom here does not loop — windowOpen is unchanged by it.
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useLayoutEffect(() => {
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if (!windowOpen) return;
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setGeom((prev) => (prev ? clampGeom(prev) : computeInitialGeom()));
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// Always show the window expanded on (re)open: a collapsed state from a
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// previous open session must not stick. Runs before paint so the first
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// frame is already expanded. The composer's autofocus is a focus INSIDE the
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// window (not an outside mousedown), so it cannot self-collapse the window.
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setMinimized(false);
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}, [windowOpen]);
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|
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// While docked, keep the window pinned to the navbar's LIVE rect. useLayoutEffect
|
|
// (not useEffect) so dockRect is measured/committed before the browser paints,
|
|
// avoiding a first-frame jump. Re-measures on: navbar size changes (manual
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|
// sidebar resize -> ResizeObserver), viewport resize (window `resize`), and
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|
// route changes that swap the navbar width (space <-> shared/global sidebar are
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|
// 300px vs sidebarWidth -> re-run on location.pathname). If the navbar is
|
|
// absent/collapsed, getNavbarRect() returns null and the render falls back to
|
|
// the floating look (the window does NOT vanish).
|
|
useLayoutEffect(() => {
|
|
if (!windowOpen || !docked) return;
|
|
const sync = () => setDockRect(getNavbarRect());
|
|
sync();
|
|
const navbar = document.getElementById(APP_NAVBAR_ID);
|
|
let ro: ResizeObserver | null = null;
|
|
if (navbar) {
|
|
ro = new ResizeObserver(sync);
|
|
ro.observe(navbar);
|
|
// Collapsing/expanding the sidebar translates the navbar off-screen WITHOUT
|
|
// changing its width/border-box, so the ResizeObserver never fires and the
|
|
// effect's initial sync() may measure mid-transition (stale). Re-measure at
|
|
// transitionend so getNavbarRect() sees the final position: null once the
|
|
// navbar is translated off (right <= 0) -> fall back to floating; the real
|
|
// rect once it slides back -> re-dock. The sidebar-state deps below force
|
|
// this effect (and the immediate sync) to re-run on each toggle, covering
|
|
// the reduced-motion case where no transition -> no transitionend.
|
|
navbar.addEventListener("transitionend", sync);
|
|
}
|
|
window.addEventListener("resize", sync);
|
|
return () => {
|
|
ro?.disconnect();
|
|
navbar?.removeEventListener("transitionend", sync);
|
|
window.removeEventListener("resize", sync);
|
|
};
|
|
}, [
|
|
windowOpen,
|
|
docked,
|
|
location.pathname,
|
|
desktopSidebarOpen,
|
|
mobileSidebarOpen,
|
|
]);
|
|
|
|
// Auto-collapse the window into its header as soon as the user interacts with
|
|
// anything outside it (clicks the page/editor). Armed ONLY while the window is
|
|
// open and expanded, so it never fires repeatedly and never collapses on the
|
|
// open→reset transition. Capture phase so a page handler's stopPropagation in
|
|
// the bubble phase can't hide the event from us; the in-window/portal guards
|
|
// (shouldCollapseOnOutsidePointer) prevent false collapses from clicks inside
|
|
// the window or inside Mantine portals (kebab menu, delete-confirm modal).
|
|
useEffect(() => {
|
|
// Disabled while EFFECTIVELY docked: a docked window intentionally overlays
|
|
// the page tree, so a click on the surrounding page must NOT auto-collapse
|
|
// it. Gated on useDock (not raw `docked`) so a fallback-floating window
|
|
// (docked but navbar absent/collapsed) still auto-collapses like a normal
|
|
// floating window.
|
|
if (!windowOpen || minimized || useDock) return;
|
|
const onPointerDown = (e: MouseEvent): void => {
|
|
if (shouldCollapseOnOutsidePointer(e.target, winRef.current)) {
|
|
setMinimized(true);
|
|
}
|
|
};
|
|
document.addEventListener("mousedown", onPointerDown, true);
|
|
return () => document.removeEventListener("mousedown", onPointerDown, true);
|
|
}, [windowOpen, minimized, useDock]);
|
|
|
|
// Persist the user's resize into state so it survives close/reopen. Skipped
|
|
// while minimized so the collapsed (auto) height is never captured. The
|
|
// equality guard avoids an update loop.
|
|
useEffect(() => {
|
|
// Disabled while EFFECTIVELY docked: in dock mode the size is driven by the
|
|
// navbar rect, not a user resize, so we must not capture the navbar-sized box
|
|
// into the persisted floating geom (it would clobber the remembered floating
|
|
// size). Gated on useDock so a fallback-floating window (docked but navbar
|
|
// absent) still persists user resizes like a normal floating window.
|
|
if (!windowOpen || minimized || useDock) return;
|
|
const el = winRef.current;
|
|
// `geom` is in the deps so this re-runs once geometry is settled and the
|
|
// window is actually rendered (on the first open `geom` is still null on the
|
|
// render that flips windowOpen, so winRef.current is null then — without the
|
|
// geom dep the observer would never attach and resizes would not persist).
|
|
if (!el) return;
|
|
const ro = new ResizeObserver(() => {
|
|
const width = el.offsetWidth;
|
|
const height = el.offsetHeight;
|
|
setGeom((prev) => {
|
|
if (!prev || (prev.width === width && prev.height === height))
|
|
return prev;
|
|
return { ...prev, width, height };
|
|
});
|
|
});
|
|
ro.observe(el);
|
|
return () => ro.disconnect();
|
|
}, [windowOpen, minimized, useDock, geom !== null]);
|
|
|
|
const startDrag = useCallback((e: React.MouseEvent): void => {
|
|
// Ignore drags that originate on a button (dock/minimize/close/new chat).
|
|
if ((e.target as HTMLElement).closest("button")) return;
|
|
const el = winRef.current;
|
|
if (!el) return;
|
|
|
|
const sx = e.clientX;
|
|
const sy = e.clientY;
|
|
// Starting position: the element's current inline left/top, whether it was
|
|
// placed by the floating geom or pinned to the navbar rect (both render as
|
|
// "<n>px"). getBoundingClientRect would work too, but the inline values keep
|
|
// the drag math identical to the pre-#276 floating behavior.
|
|
const ol = parseFloat(el.style.left) || 0;
|
|
const ot = parseFloat(el.style.top) || 0;
|
|
// Freeze the box size for the drag: a docked window keeps its navbar size
|
|
// while being pulled out, a floating window keeps its own size.
|
|
const dragW = el.offsetWidth;
|
|
const dragH = el.offsetHeight;
|
|
|
|
// Latch for the drop-zone hint so setState fires only when the pointer
|
|
// actually crosses the navbar boundary, not on every mousemove.
|
|
let overNavbar = false;
|
|
|
|
const move = (ev: MouseEvent): void => {
|
|
let nl = ol + (ev.clientX - sx);
|
|
let nt = ot + (ev.clientY - sy);
|
|
// Clamp to the viewport (not the parent — the window is mounted globally
|
|
// with position: fixed) with an 8px margin.
|
|
nl = Math.max(
|
|
EDGE_MARGIN,
|
|
Math.min(nl, window.innerWidth - dragW - EDGE_MARGIN),
|
|
);
|
|
nt = Math.max(
|
|
EDGE_MARGIN,
|
|
Math.min(nt, window.innerHeight - dragH - EDGE_MARGIN),
|
|
);
|
|
el.style.left = `${nl}px`;
|
|
el.style.top = `${nt}px`;
|
|
// Drop-zone highlight: only meaningful when dragging a FLOATING window in
|
|
// to dock it (a docked window is already over the navbar).
|
|
if (!dockedRef.current) {
|
|
const nowOver = isPointerOverNavbar(ev.clientX, ev.clientY);
|
|
if (nowOver !== overNavbar) {
|
|
overNavbar = nowOver;
|
|
// This re-render would re-apply the committed geom; hand it the live
|
|
// position so the box does not snap back for a frame.
|
|
setDragPos({ left: nl, top: nt });
|
|
setDockHint(nowOver);
|
|
}
|
|
}
|
|
};
|
|
|
|
const up = (ev: MouseEvent): void => {
|
|
document.removeEventListener("mousemove", move);
|
|
document.removeEventListener("mouseup", up);
|
|
document.body.style.userSelect = "";
|
|
setDragPos(null);
|
|
setDockHint(false);
|
|
const overNavbarNow = isPointerOverNavbar(ev.clientX, ev.clientY);
|
|
|
|
if (dockedRef.current) {
|
|
// Docked window: releasing OUTSIDE the navbar pops it out as a floating
|
|
// window at the drop point (clamped to the viewport). Released over the
|
|
// navbar -> stays docked (a header click is a no-op here). The response
|
|
// stream is untouched — only the mode flag / geom change.
|
|
if (!overNavbarNow) {
|
|
const el2 = winRef.current;
|
|
const dropLeft = el2 ? parseFloat(el2.style.left) || 0 : 0;
|
|
const dropTop = el2 ? parseFloat(el2.style.top) || 0 : 0;
|
|
setGeom((prev) =>
|
|
clampGeom({
|
|
...(prev ?? computeInitialGeom()),
|
|
left: dropLeft,
|
|
top: dropTop,
|
|
}),
|
|
);
|
|
setDocked(false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Floating window.
|
|
// Treat a near-zero-movement press as a click (not a drag). When the
|
|
// window is minimized, a header click expands it; nothing to persist
|
|
// because the position did not change. minimizedRef avoids the stale
|
|
// `minimized` captured by useCallback([]).
|
|
if (
|
|
minimizedRef.current &&
|
|
isHeaderClick(sx, sy, ev.clientX, ev.clientY)
|
|
) {
|
|
setMinimized(false);
|
|
return;
|
|
}
|
|
// Released over the navbar -> dock. The layout effect then pins the window
|
|
// to the navbar rect; the last floating geom is left untouched so a later
|
|
// undock/close restores the remembered floating placement.
|
|
if (overNavbarNow) {
|
|
setDocked(true);
|
|
return;
|
|
}
|
|
const el2 = winRef.current;
|
|
// Persist the final position back into state (preserving the size) so
|
|
// re-renders keep it.
|
|
if (el2) {
|
|
setGeom((prev) =>
|
|
prev
|
|
? {
|
|
...prev,
|
|
left: parseFloat(el2.style.left) || 0,
|
|
top: parseFloat(el2.style.top) || 0,
|
|
}
|
|
: prev,
|
|
);
|
|
}
|
|
};
|
|
|
|
document.addEventListener("mousemove", move);
|
|
document.addEventListener("mouseup", up);
|
|
document.body.style.userSelect = "none";
|
|
e.preventDefault();
|
|
}, []);
|
|
|
|
// Dock/undock via the header button. Docking pins the window to the navbar;
|
|
// undocking restores the floating window at its last remembered geom. On
|
|
// undock we re-clamp that geom to the current viewport (matching drag-undock's
|
|
// clampGeom) so a viewport shrink while docked can't leave the popped-out
|
|
// window partly off-screen. The chat thread stays mounted across the toggle,
|
|
// so a live stream is intact. dockedRef gives the live value inside this
|
|
// useCallback([]) handler.
|
|
const toggleDock = useCallback((): void => {
|
|
if (dockedRef.current) {
|
|
setGeom((prev) => (prev ? clampGeom(prev) : prev));
|
|
}
|
|
setDocked((d) => !d);
|
|
}, [setDocked, setGeom]);
|
|
|
|
// Just toggle the flag. The `.minimized` CSS handles the collapsed height and
|
|
// disables resize, and `.minimized .content` hides the body while keeping
|
|
// ChatThread mounted (so an in-flight stream is not aborted).
|
|
const toggleMinimize = useCallback((): void => {
|
|
setMinimized((m) => !m);
|
|
}, []);
|
|
|
|
if (!windowOpen || !geom) return null;
|
|
|
|
// `useDock` (computed above) is the EFFECTIVE dock state: docked AND a navbar
|
|
// rect is available. If the navbar is absent/collapsed we keep the persisted
|
|
// `docked` flag but render the floating look so the window never vanishes (it
|
|
// re-docks once the navbar reappears — see the layout effect above). Minimize
|
|
// is suppressed while actually docked.
|
|
const showMinimized = minimized && !useDock;
|
|
|
|
// Position/size of the window this frame. `dragPos` (set only at a mid-drag
|
|
// navbar-boundary crossing) overrides the committed position so the box does
|
|
// not snap back for a frame when that crossing forces a re-render.
|
|
const boxStyle = dockRect && useDock
|
|
? {
|
|
left: dockRect.left,
|
|
top: dockRect.top,
|
|
width: dockRect.width,
|
|
height: dockRect.height,
|
|
}
|
|
: {
|
|
left: geom.left,
|
|
top: geom.top,
|
|
width: geom.width,
|
|
// Height omitted when minimized so the `.minimized` CSS auto-height wins.
|
|
height: showMinimized ? undefined : geom.height,
|
|
};
|
|
const style = dragPos
|
|
? { ...boxStyle, left: dragPos.left, top: dragPos.top }
|
|
: boxStyle;
|
|
|
|
// Drop-zone highlight over the navbar bounds while dragging a floating window
|
|
// onto the sidebar. Rendered as a viewport-fixed sibling overlay (not inside
|
|
// the moving window), so its position is independent of the drag.
|
|
const hintRect = dockHint ? getNavbarRect() : null;
|
|
|
|
return (
|
|
<>
|
|
<div
|
|
ref={winRef}
|
|
className={`${classes.window}${showMinimized ? ` ${classes.minimized}` : ""}${useDock ? ` ${classes.docked}` : ""}`}
|
|
style={style}
|
|
>
|
|
{/* drag bar / header. Mouse users expand a minimized window by clicking
|
|
anywhere on the bar (the click-vs-drag logic in startDrag, which
|
|
excludes the buttons). The keyboard/screen-reader Expand affordance
|
|
lives on the title element below — NOT on this container — so we never
|
|
nest the Minimize/Close <button>s inside an element with
|
|
role="button" (invalid ARIA: nested interactive controls). */}
|
|
<div className={classes.dragBar} onMouseDown={startDrag}>
|
|
<IconGripVertical
|
|
size={14}
|
|
color="var(--mantine-color-gray-4)"
|
|
style={{ flex: "none" }}
|
|
/>
|
|
{/* When minimized, the title doubles as the keyboard Expand button:
|
|
it carries role/tabIndex/aria-label and an Enter/Space handler, and
|
|
unlike the dragBar it contains no nested <button>s. When expanded it
|
|
is a plain, non-focusable label. */}
|
|
<span
|
|
className={classes.title}
|
|
role={showMinimized ? "button" : undefined}
|
|
tabIndex={showMinimized ? 0 : undefined}
|
|
aria-label={showMinimized ? t("Expand") : undefined}
|
|
onKeyDown={
|
|
showMinimized
|
|
? (event) => {
|
|
if (event.key === "Enter" || event.key === " ") {
|
|
event.preventDefault();
|
|
setMinimized(false);
|
|
}
|
|
}
|
|
: undefined
|
|
}
|
|
>
|
|
{t("AI chat")}
|
|
</span>
|
|
|
|
{/* Role badge (emoji + name). Shows the persisted role of an existing
|
|
chat, or the role picked via a card for a brand-new chat. Hidden for
|
|
a universal (no-role) chat. */}
|
|
{currentRole && (
|
|
<span className={classes.badge} title={t("Agent role")}>
|
|
{currentRole.emoji ? `${currentRole.emoji} ` : ""}
|
|
{currentRole.name}
|
|
</span>
|
|
)}
|
|
|
|
<div style={{ flex: 1, display: "flex", justifyContent: "center" }}>
|
|
{/* Always show the persisted "current / max" context. The denominator
|
|
(the admin-configured model limit) is appended only when known;
|
|
not clamped when current > max (shown as-is, e.g. "210k / 200k").
|
|
Hidden entirely until a turn has recorded a context figure. */}
|
|
{contextTokens > 0 ? (
|
|
<Tooltip label={t("Context size / model limit")} withArrow>
|
|
<span className={classes.badge}>
|
|
{formatTokens(contextTokens)}
|
|
{maxContextTokens > 0
|
|
? ` / ${formatTokens(maxContextTokens)}`
|
|
: ""}
|
|
</span>
|
|
</Tooltip>
|
|
) : null}
|
|
</div>
|
|
|
|
<div style={{ display: "flex", alignItems: "center", gap: 1 }}>
|
|
{canExport && (
|
|
<button
|
|
type="button"
|
|
className={classes.headerBtn}
|
|
title={t("Copy chat")}
|
|
aria-label={t("Copy chat")}
|
|
onClick={handleCopy}
|
|
>
|
|
{clipboard.copied ? (
|
|
<IconCheck size={14} />
|
|
) : (
|
|
<IconCopy size={14} />
|
|
)}
|
|
</button>
|
|
)}
|
|
{/* Dock/undock toggle. Effectively docked -> "Undock" (expand icon) pops
|
|
the window back out to floating; floating -> "Dock to sidebar"
|
|
(collapse icon) pins it into the navbar. The LABEL/icon reflect the
|
|
EFFECTIVE state (useDock), consistent with the Minimize gate: when
|
|
docked but the navbar is absent/collapsed the window renders floating,
|
|
so an "Undock" label there would misdescribe a floating window. The
|
|
action still toggles the raw `docked` atom. */}
|
|
<button
|
|
type="button"
|
|
className={classes.headerBtn}
|
|
title={useDock ? t("Undock") : t("Dock to sidebar")}
|
|
aria-label={useDock ? t("Undock") : t("Dock to sidebar")}
|
|
onClick={toggleDock}
|
|
>
|
|
{useDock ? (
|
|
<IconLayoutSidebarLeftExpand size={14} />
|
|
) : (
|
|
<IconLayoutSidebarLeftCollapse size={14} />
|
|
)}
|
|
</button>
|
|
{/* Minimize (collapse to header) makes no sense while docked — the
|
|
window fills the navbar — so it is hidden in dock mode. */}
|
|
{!useDock && (
|
|
<button
|
|
type="button"
|
|
className={classes.headerBtn}
|
|
title={t("Minimize")}
|
|
aria-label={t("Minimize")}
|
|
onClick={toggleMinimize}
|
|
>
|
|
<IconMinus size={14} />
|
|
</button>
|
|
)}
|
|
<button
|
|
type="button"
|
|
className={classes.headerBtn}
|
|
title={t("Close")}
|
|
aria-label={t("Close")}
|
|
onClick={() => setWindowOpen(false)}
|
|
>
|
|
<IconX size={14} />
|
|
</button>
|
|
</div>
|
|
</div>
|
|
|
|
{/* Body is ALWAYS rendered (just hidden via .minimized .content CSS when
|
|
minimized) so ChatThread — and its useChat store/AbortController —
|
|
stays mounted and an in-flight stream is never aborted. */}
|
|
<div className={classes.content}>
|
|
{/* history */}
|
|
<div className={classes.historySection}>
|
|
<div
|
|
style={{
|
|
display: "flex",
|
|
alignItems: "center",
|
|
justifyContent: "space-between",
|
|
gap: 4,
|
|
}}
|
|
>
|
|
<div
|
|
className={classes.historyHeader}
|
|
role="button"
|
|
tabIndex={0}
|
|
aria-expanded={historyOpen}
|
|
onClick={() => setHistoryOpen((o) => !o)}
|
|
onKeyDown={(event) => {
|
|
if (event.key === "Enter" || event.key === " ") {
|
|
event.preventDefault();
|
|
setHistoryOpen((o) => !o);
|
|
}
|
|
}}
|
|
>
|
|
<IconChevronDown
|
|
size={12}
|
|
style={{
|
|
transform: historyOpen ? "none" : "rotate(-90deg)",
|
|
transition: "transform 150ms ease",
|
|
}}
|
|
/>
|
|
<span>{t("Chat history")}</span>
|
|
</div>
|
|
<button
|
|
type="button"
|
|
className={classes.newChatBtn}
|
|
title={t("New chat")}
|
|
aria-label={t("New chat")}
|
|
onClick={startNewChat}
|
|
>
|
|
<IconPlus size={11} />
|
|
{t("New chat")}
|
|
</button>
|
|
</div>
|
|
{historyOpen && (
|
|
<div style={{ marginTop: 2 }}>
|
|
<ConversationList
|
|
activeChatId={activeChatId}
|
|
onSelect={selectChat}
|
|
/>
|
|
</div>
|
|
)}
|
|
</div>
|
|
|
|
{/* The role picker for a NEW chat is rendered as the chat's empty-state
|
|
(colored role cards centered in the empty window) by ChatThread
|
|
itself — clicking a card starts the chat with that role. Once the
|
|
chat exists, its role is fixed and shown as a header badge instead. */}
|
|
|
|
{/* body: active chat thread */}
|
|
<div className={classes.body}>
|
|
{waitingForHistory ? (
|
|
<Group justify="center" py="md">
|
|
<Loader size="sm" />
|
|
</Group>
|
|
) : (
|
|
<ChatThread
|
|
key={threadKey}
|
|
threadKey={threadKey}
|
|
chatId={activeChatId}
|
|
initialRows={activeChatId ? messageRows : []}
|
|
openPage={openPage}
|
|
// Honoured only for a new chat; null = universal assistant.
|
|
roleId={activeChatId === null ? selectedRoleId : null}
|
|
// Role cards are the new-chat empty-state; offered only when this
|
|
// is a brand-new chat. Clicking a card starts the chat with it.
|
|
roles={activeChatId === null ? enabledRoles : undefined}
|
|
onRolePicked={(role) => setSelectedRoleId(role.id)}
|
|
assistantName={currentRole?.name}
|
|
onTurnFinished={onTurnFinished}
|
|
onServerChatId={onServerChatId}
|
|
/>
|
|
)}
|
|
</div>
|
|
</div>
|
|
|
|
{/* resize affordance icon (drawn manually; native resizer is hidden).
|
|
Hidden while docked — the docked size follows the navbar, not a manual
|
|
resize. */}
|
|
{!showMinimized && !useDock && (
|
|
<span className={classes.resizeHandle}>
|
|
<IconArrowsDiagonal size={12} />
|
|
</span>
|
|
)}
|
|
</div>
|
|
{/* Drop-zone highlight over the navbar while dragging a floating window in
|
|
to dock it. Sibling of the window (position: fixed) so it tracks the
|
|
navbar bounds, not the moving window. */}
|
|
{hintRect && (
|
|
<div
|
|
className={classes.dockHighlight}
|
|
style={{
|
|
left: hintRect.left,
|
|
top: hintRect.top,
|
|
width: hintRect.width,
|
|
height: hintRect.height,
|
|
}}
|
|
/>
|
|
)}
|
|
</>
|
|
);
|
|
}
|