Files
gitmost/apps/client/src/features/ai-chat/components/ai-chat-window.tsx
claude_code 4d69518037 Merge branch 'develop' into fix/ai-chat-new-chat-during-stream (#162)
Resolve the PR #162 review blocker: the branch no longer merged into
develop after #174 (onServerChatId early adoption) and #183
(server-sourced Copy/export) landed, which touched the same files.

Conflict resolution (ai-chat-window.tsx, chat-thread.tsx,
use-chat-session.ts):
- Keep develop's onServerChatId wiring (#174) intact in all three files.
- Keep develop's removal of the old liveStateRef / liveThreadRef /
  MutableRefObject live-export mechanism (deleted by #174/#183); it was
  only inherited by this branch and is not part of #161 — not resurrected.
- Graft #162's actual fix on top: startFreshThread() (unconditional
  remount even when activeChatId stays null) and the abandoned-thread
  guard (threadKeyRef + finishingThreadKey on onTurnFinished, forwarded
  as ChatThread's threadKey through onFinish/onError).

Also apply the review's simplification: drop the now-redundant
cancelPendingAdoption() call inside startNewChat (startFreshThread()
already nulls pendingNewChatRef); the export stays, still used by
selectChat.

ai-chat client suite green (176 passed), no conflict markers.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 22:34:38 +03:00

662 lines
26 KiB
TypeScript

import {
useCallback,
useEffect,
useLayoutEffect,
useMemo,
useRef,
useState,
} from "react";
import { Group, Loader, Tooltip } from "@mantine/core";
import {
IconArrowsDiagonal,
IconCheck,
IconChevronDown,
IconCopy,
IconGripVertical,
IconMinus,
IconPlus,
IconX,
} from "@tabler/icons-react";
import { useAtom, useSetAtom } from "jotai";
import { useMatch } from "react-router-dom";
import { useTranslation } from "react-i18next";
import { useQueryClient } from "@tanstack/react-query";
import {
activeAiChatIdAtom,
aiChatWindowOpenAtom,
aiChatWindowGeomAtom,
aiChatDraftAtom,
selectedAiRoleIdAtom,
} from "@/features/ai-chat/atoms/ai-chat-atom.ts";
import { usePageQuery } from "@/features/page/queries/page-query.ts";
import { extractPageSlugId } from "@/lib";
import {
AI_CHATS_RQ_KEY,
AI_CHAT_MESSAGES_RQ_KEY,
useAiChatMessagesQuery,
useAiChatsQuery,
useAiRolesQuery,
} from "@/features/ai-chat/queries/ai-chat-query.ts";
import ConversationList from "@/features/ai-chat/components/conversation-list.tsx";
import ChatThread from "@/features/ai-chat/components/chat-thread.tsx";
import { exportAiChat } from "@/features/ai-chat/services/ai-chat-service.ts";
import { useChatSession } from "@/features/ai-chat/hooks/use-chat-session.ts";
import {
shouldCollapseOnOutsidePointer,
isHeaderClick,
} from "@/features/ai-chat/utils/collapse-helpers.ts";
import { useClipboard } from "@/hooks/use-clipboard";
import { notifications } from "@mantine/notifications";
import classes from "@/features/ai-chat/components/ai-chat-window.module.css";
// Default window dimensions (wider default per user request); both are
// clamped to the viewport in computeInitialGeom().
const DEFAULT_WIDTH = 540;
const DEFAULT_HEIGHT = 680;
// CSS-enforced minimum window size (ai-chat-window.module.css). The geometry
// math must respect these so the real box is clamped within the viewport.
const MIN_WIDTH = 300;
const MIN_HEIGHT = 400;
// Margin kept between the window and the viewport edges while dragging.
const EDGE_MARGIN = 8;
/** Compact token formatter: 1.2M / 3.4k / 950. */
function formatTokens(n: number): string {
if (n >= 1_000_000) return `${(n / 1_000_000).toFixed(1)}M`;
if (n >= 1_000) return `${(n / 1_000).toFixed(1)}k`;
return String(n);
}
// Compute the initial top-right placement at the default size, fitted to the
// current viewport. Reads `window` only when called (inside an effect).
function computeInitialGeom() {
const width = Math.max(
MIN_WIDTH,
Math.min(DEFAULT_WIDTH, window.innerWidth - 2 * EDGE_MARGIN),
);
const height = Math.max(
MIN_HEIGHT,
Math.min(DEFAULT_HEIGHT, window.innerHeight - 2 * EDGE_MARGIN),
);
const left = Math.max(EDGE_MARGIN, window.innerWidth - width - 24);
const maxTop = Math.max(
EDGE_MARGIN,
window.innerHeight - height - EDGE_MARGIN,
);
const top = Math.min(60, maxTop);
return { left, top, width, height };
}
// Clamp a geometry so the window stays within the current viewport.
function clampGeom(g: {
left: number;
top: number;
width: number;
height: number;
}) {
const effWidth = Math.max(g.width, MIN_WIDTH);
const effHeight = Math.max(g.height, MIN_HEIGHT);
const maxLeft = Math.max(
EDGE_MARGIN,
window.innerWidth - effWidth - EDGE_MARGIN,
);
const maxTop = Math.max(
EDGE_MARGIN,
window.innerHeight - effHeight - EDGE_MARGIN,
);
return {
...g,
left: Math.min(Math.max(EDGE_MARGIN, g.left), maxLeft),
top: Math.min(Math.max(EDGE_MARGIN, g.top), maxTop),
};
}
/**
* Floating, draggable, resizable, minimizable AI chat window. Replaces the
* former right-aside `AiChatPanel`: it owns ALL chat orchestration (active
* chat, new chat, in-place id adoption from streamed metadata, open-page
* context, token sum) and wraps the
* reused inner components (ConversationList + ChatThread) in window chrome
* ported from the GitmostAgent.jsx design.
*/
export default function AiChatWindow() {
const { t, i18n } = useTranslation();
const clipboard = useClipboard({ timeout: 500 });
const queryClient = useQueryClient();
const [windowOpen, setWindowOpen] = useAtom(aiChatWindowOpenAtom);
const [activeChatId, setActiveChatId] = useAtom(activeAiChatIdAtom);
const setDraft = useSetAtom(aiChatDraftAtom);
// The role chosen for the next new chat (null = universal assistant).
const [selectedRoleId, setSelectedRoleId] = useAtom(selectedAiRoleIdAtom);
// History section starts collapsed (matches the former panel's behavior).
const [historyOpen, setHistoryOpen] = useState(false);
const [minimized, setMinimized] = useState(false);
// Mirror of `minimized` for handlers wrapped in useCallback([]) (startDrag),
// which would otherwise close over a stale value. Kept in sync below.
const minimizedRef = useRef(minimized);
minimizedRef.current = minimized;
const winRef = useRef<HTMLDivElement>(null);
// Live window geometry (position + size); persisted to localStorage so a
// drag/resize survives a full page reload (and close/reopen). `null` means
// "never placed yet" — the layout effect below then computes an initial
// top-right placement anchored to the current viewport, and on restore it is
// re-clamped to the viewport (so a placement saved on a larger screen is not
// left partly off-screen).
const [geom, setGeom] = useAtom(aiChatWindowGeomAtom);
const { data: chats } = useAiChatsQuery();
// Roles for the new-chat picker (any member may list them). Only fetched while
// the window is open.
const { data: roles } = useAiRolesQuery(windowOpen);
// The new-chat picker only offers ENABLED roles. The list endpoint returns
// all live roles (so the admin settings section can manage disabled ones), so
// we filter to `enabled` here, client-side, for the composer picker only.
const enabledRoles = useMemo(
() => (roles ?? []).filter((r) => r.enabled === true),
[roles],
);
const { data: messageRows, isLoading: messagesLoading } =
useAiChatMessagesQuery(activeChatId ?? undefined);
// Live turn-token total (reasoning + output) for the in-flight turn, pushed up
// (THROTTLED to ~8 Hz inside ChatThread) so the header badge ticks mid-stream.
// `null` means no turn is in flight -> the badge falls back to the persisted
// context size below.
const [liveTurnTokens, setLiveTurnTokens] = useState<number | null>(null);
// The page the user is currently viewing. AiChatWindow lives in a pathless
// parent layout route, so useParams() can't see :pageSlug. Match the full
// pathname against the authenticated page route instead so "the current page"
// resolves regardless of where this component is mounted. On a non-page route
// the match is null, so `pageSlug` is undefined, the query is disabled and
// `openPage` is null. This is passed to the chat thread as context so the
// agent knows what "this page"/"the current page" refers to; the agent still
// reads/writes via its CASL-enforced page tools using the id.
const pageRouteMatch = useMatch("/s/:spaceSlug/p/:pageSlug");
const pageSlug = pageRouteMatch?.params?.pageSlug;
const { data: openPageData } = usePageQuery({
pageId: extractPageSlugId(pageSlug),
});
const openPage = openPageData
? { id: openPageData.id, title: openPageData.title }
: null;
// The AI-chat thread-identity lifecycle (mount key, both new-chat id adoption
// paths, the history-loaded latch, the render-phase reconciler) lives in this
// hook. See adopt-chat-id.ts for the canonical #137 two-tab race explanation.
// The invalidate closures are passed inline: `onTurnFinished` is read live by
// useChat's onFinish (never in an effect dep array), so their identity does not
// matter — no memoization ceremony needed.
const {
threadKey,
waitingForHistory,
onTurnFinished,
onServerChatId,
startFreshThread,
cancelPendingAdoption,
} = useChatSession({
activeChatId,
setActiveChatId,
chats,
messagesLoading,
onInvalidateChatList: () =>
queryClient.invalidateQueries({ queryKey: AI_CHATS_RQ_KEY }),
onInvalidateChatMessages: (id) =>
queryClient.invalidateQueries({ queryKey: AI_CHAT_MESSAGES_RQ_KEY(id) }),
});
// startNewChat/selectChat set the public atom; the hook's render-phase
// reconciler handles the remount when activeChatId actually CHANGES. But
// pressing "New chat" while already in a not-yet-adopted new chat leaves
// activeChatId === null (a no-op for the atom), so the reconciler never fires —
// startFreshThread forces the remount unconditionally (and disarms any armed
// error-path fallback) so a late refetch can't yank the user into a just-failed
// chat after they chose a fresh one (#161).
const startNewChat = useCallback((): void => {
// Force a fresh thread UNCONDITIONALLY. On a brand-new, not-yet-adopted chat
// (activeChatId === null) whose first turn is still streaming, setActiveChatId
// (null) is a no-op and the render-phase reconciler would not remount — leaving
// the streaming thread in place (#161). startFreshThread guarantees a clean
// remount and already disarms any armed error-path fallback (so a separate
// cancelPendingAdoption() call here is redundant); the abandoned thread's late
// finish is rejected by the threadKey guard in the session hook.
startFreshThread();
setActiveChatId(null);
setHistoryOpen(false);
setDraft("");
// Default the picker back to "Universal assistant" for the fresh chat.
setSelectedRoleId(null);
}, [startFreshThread, setActiveChatId, setDraft, setSelectedRoleId]);
const selectChat = useCallback(
(chatId: string): void => {
cancelPendingAdoption();
setActiveChatId(chatId);
setHistoryOpen(false);
setDraft("");
// Reset the card-picked role so a stale pick can't leak into the existing
// chat's header/assistant-name (which prefers the chat's persisted role).
setSelectedRoleId(null);
},
[cancelPendingAdoption, setActiveChatId, setDraft, setSelectedRoleId],
);
// The active chat object (for its title) and an export gate. The export is now
// SERVER-sourced (the DB is the single source of truth — #183): the assistant
// row is persisted upfront + per step, so even a brand-new chat whose first
// turn is streaming/interrupted has a server row to render. Enable the button
// whenever a persisted chat is active (`activeChatId` is set). For a BRAND-NEW
// chat that id is adopted EARLY — at the stream's `start` chunk via
// onServerChatId (#174) — so the Copy button is available during the first
// turn's stream, not only after it terminates.
const activeChat = useMemo(
() => chats?.items?.find((c) => c.id === activeChatId) ?? null,
[chats, activeChatId],
);
const canExport = !!activeChatId;
// The role to display in the header and as the assistant's name. Prefer the
// persisted role of an existing chat (chat-list JOIN); fall back to the role
// picked via a card click for a brand-new or just-adopted chat. selectChat
// resets selectedRoleId, so this fallback never leaks into an unrelated chat.
const currentRole = useMemo<{
name: string;
emoji: string | null;
} | null>(() => {
if (activeChat?.roleName) {
return { name: activeChat.roleName, emoji: activeChat.roleEmoji ?? null };
}
const picked = enabledRoles.find((r) => r.id === selectedRoleId);
return picked ? { name: picked.name, emoji: picked.emoji } : null;
}, [activeChat, enabledRoles, selectedRoleId]);
// Fetch the server-rendered Markdown export and copy it to the clipboard. The
// server is the single source of truth (#183): it renders the transcript from
// the persisted rows — including an interrupted turn's in-progress row — so the
// export is identical whether the chat is freshly streaming, just switched to,
// or reloaded. The `lang` of the active i18n drives the few localized labels.
const handleCopy = useCallback(async () => {
if (!activeChatId) return;
try {
const markdown = await exportAiChat(activeChatId, i18n.language);
clipboard.copy(markdown);
notifications.show({ message: t("Copied") });
} catch {
notifications.show({ message: t("Failed to export chat"), color: "red" });
}
}, [activeChatId, clipboard, t, i18n.language]);
// Current context size for the active chat: how much the conversation now
// occupies in the model's context window — NOT the cumulative tokens spent.
// We read the most recent assistant row that carries a context figure:
// `contextTokens` (final-step input+output) for chats recorded after this
// shipped; older rows fall back to that turn's `usage` total. NOTE: reflects
// PERSISTED rows (updates on chat open/switch); it does not tick live
// mid-stream — acceptable for v1.
const contextTokens = useMemo(() => {
if (!activeChatId || !messageRows) return 0;
for (let i = messageRows.length - 1; i >= 0; i--) {
const meta = messageRows[i].metadata;
if (!meta) continue;
if (typeof meta.contextTokens === "number" && meta.contextTokens > 0) {
return meta.contextTokens;
}
const usage = meta.usage;
if (usage) {
const fallback =
usage.totalTokens ??
(usage.inputTokens ?? 0) + (usage.outputTokens ?? 0);
if (fallback > 0) return fallback;
}
}
return 0;
}, [activeChatId, messageRows]);
// On (re)open, settle the geometry before paint (useLayoutEffect → no
// first-frame jump): compute an initial top-right placement the first time,
// and re-clamp an existing geometry to the current viewport on later opens
// (so a stale placement is not left partly off-screen after a viewport
// shrink). setGeom here does not loop — windowOpen is unchanged by it.
useLayoutEffect(() => {
if (!windowOpen) return;
setGeom((prev) => (prev ? clampGeom(prev) : computeInitialGeom()));
// Always show the window expanded on (re)open: a collapsed state from a
// previous open session must not stick. Runs before paint so the first
// frame is already expanded. The composer's autofocus is a focus INSIDE the
// window (not an outside mousedown), so it cannot self-collapse the window.
setMinimized(false);
}, [windowOpen]);
// Auto-collapse the window into its header as soon as the user interacts with
// anything outside it (clicks the page/editor). Armed ONLY while the window is
// open and expanded, so it never fires repeatedly and never collapses on the
// open→reset transition. Capture phase so a page handler's stopPropagation in
// the bubble phase can't hide the event from us; the in-window/portal guards
// (shouldCollapseOnOutsidePointer) prevent false collapses from clicks inside
// the window or inside Mantine portals (kebab menu, delete-confirm modal).
useEffect(() => {
if (!windowOpen || minimized) return;
const onPointerDown = (e: MouseEvent): void => {
if (shouldCollapseOnOutsidePointer(e.target, winRef.current)) {
setMinimized(true);
}
};
document.addEventListener("mousedown", onPointerDown, true);
return () => document.removeEventListener("mousedown", onPointerDown, true);
}, [windowOpen, minimized]);
// Persist the user's resize into state so it survives close/reopen. Skipped
// while minimized so the collapsed (auto) height is never captured. The
// equality guard avoids an update loop.
useEffect(() => {
if (!windowOpen || minimized) return;
const el = winRef.current;
// `geom` is in the deps so this re-runs once geometry is settled and the
// window is actually rendered (on the first open `geom` is still null on the
// render that flips windowOpen, so winRef.current is null then — without the
// geom dep the observer would never attach and resizes would not persist).
if (!el) return;
const ro = new ResizeObserver(() => {
const width = el.offsetWidth;
const height = el.offsetHeight;
setGeom((prev) => {
if (!prev || (prev.width === width && prev.height === height))
return prev;
return { ...prev, width, height };
});
});
ro.observe(el);
return () => ro.disconnect();
}, [windowOpen, minimized, geom !== null]);
const startDrag = useCallback((e: React.MouseEvent): void => {
// Ignore drags that originate on a button (minimize/close/new chat).
if ((e.target as HTMLElement).closest("button")) return;
const el = winRef.current;
if (!el) return;
const sx = e.clientX;
const sy = e.clientY;
const ol = parseFloat(el.style.left) || 0;
const ot = parseFloat(el.style.top) || 0;
const move = (ev: MouseEvent): void => {
let nl = ol + (ev.clientX - sx);
let nt = ot + (ev.clientY - sy);
// Clamp to the viewport (not the parent — the window is mounted globally
// with position: fixed) with an 8px margin.
nl = Math.max(
EDGE_MARGIN,
Math.min(nl, window.innerWidth - el.offsetWidth - EDGE_MARGIN),
);
nt = Math.max(
EDGE_MARGIN,
Math.min(nt, window.innerHeight - el.offsetHeight - EDGE_MARGIN),
);
el.style.left = `${nl}px`;
el.style.top = `${nt}px`;
};
const up = (ev: MouseEvent): void => {
document.removeEventListener("mousemove", move);
document.removeEventListener("mouseup", up);
document.body.style.userSelect = "";
// Treat a near-zero-movement press as a click (not a drag). When the
// window is minimized, a header click expands it; nothing to persist
// because the position did not change. minimizedRef avoids the stale
// `minimized` captured by useCallback([]).
if (
minimizedRef.current &&
isHeaderClick(sx, sy, ev.clientX, ev.clientY)
) {
setMinimized(false);
return;
}
const el2 = winRef.current;
// Persist the final position back into state (preserving the size) so
// re-renders keep it.
if (el2) {
setGeom((prev) =>
prev
? {
...prev,
left: parseFloat(el2.style.left) || 0,
top: parseFloat(el2.style.top) || 0,
}
: prev,
);
}
};
document.addEventListener("mousemove", move);
document.addEventListener("mouseup", up);
document.body.style.userSelect = "none";
e.preventDefault();
}, []);
// Just toggle the flag. The `.minimized` CSS handles the collapsed height and
// disables resize, and `.minimized .content` hides the body while keeping
// ChatThread mounted (so an in-flight stream is not aborted).
const toggleMinimize = useCallback((): void => {
setMinimized((m) => !m);
}, []);
if (!windowOpen || !geom) return null;
return (
<div
ref={winRef}
className={`${classes.window}${minimized ? ` ${classes.minimized}` : ""}`}
style={{
left: geom.left,
top: geom.top,
width: geom.width,
// Height omitted when minimized so the `.minimized` CSS auto-height wins.
height: minimized ? undefined : geom.height,
}}
>
{/* drag bar / header. Mouse users expand a minimized window by clicking
anywhere on the bar (the click-vs-drag logic in startDrag, which
excludes the buttons). The keyboard/screen-reader Expand affordance
lives on the title element below — NOT on this container — so we never
nest the Minimize/Close <button>s inside an element with
role="button" (invalid ARIA: nested interactive controls). */}
<div className={classes.dragBar} onMouseDown={startDrag}>
<IconGripVertical
size={14}
color="var(--mantine-color-gray-4)"
style={{ flex: "none" }}
/>
{/* When minimized, the title doubles as the keyboard Expand button:
it carries role/tabIndex/aria-label and an Enter/Space handler, and
unlike the dragBar it contains no nested <button>s. When expanded it
is a plain, non-focusable label. */}
<span
className={classes.title}
role={minimized ? "button" : undefined}
tabIndex={minimized ? 0 : undefined}
aria-label={minimized ? t("Expand") : undefined}
onKeyDown={
minimized
? (event) => {
if (event.key === "Enter" || event.key === " ") {
event.preventDefault();
setMinimized(false);
}
}
: undefined
}
>
{t("AI chat")}
</span>
{/* Role badge (emoji + name). Shows the persisted role of an existing
chat, or the role picked via a card for a brand-new chat. Hidden for
a universal (no-role) chat. */}
{currentRole && (
<span className={classes.badge} title={t("Agent role")}>
{currentRole.emoji ? `${currentRole.emoji} ` : ""}
{currentRole.name}
</span>
)}
<div style={{ flex: 1, display: "flex", justifyContent: "center" }}>
{/* While a turn streams, show the LIVE turn-token count (ticks ~8 Hz);
once it finishes, fall back to the persisted context size. Require
> 0 so the very first emit (an empty tail message, count 0) does not
flash a "0" badge before any token streams in (#151 review). */}
{liveTurnTokens !== null && liveTurnTokens > 0 ? (
<Tooltip label={t("Tokens generated this turn")} withArrow>
<span className={classes.badge}>
{formatTokens(liveTurnTokens)}
</span>
</Tooltip>
) : contextTokens > 0 ? (
<Tooltip label={t("Current context size")} withArrow>
<span className={classes.badge}>
{formatTokens(contextTokens)}
</span>
</Tooltip>
) : null}
</div>
<div style={{ display: "flex", alignItems: "center", gap: 1 }}>
{canExport && (
<button
type="button"
className={classes.headerBtn}
title={t("Copy chat")}
aria-label={t("Copy chat")}
onClick={handleCopy}
>
{clipboard.copied ? (
<IconCheck size={14} />
) : (
<IconCopy size={14} />
)}
</button>
)}
<button
type="button"
className={classes.headerBtn}
title={t("Minimize")}
aria-label={t("Minimize")}
onClick={toggleMinimize}
>
<IconMinus size={14} />
</button>
<button
type="button"
className={classes.headerBtn}
title={t("Close")}
aria-label={t("Close")}
onClick={() => setWindowOpen(false)}
>
<IconX size={14} />
</button>
</div>
</div>
{/* Body is ALWAYS rendered (just hidden via .minimized .content CSS when
minimized) so ChatThread — and its useChat store/AbortController —
stays mounted and an in-flight stream is never aborted. */}
<div className={classes.content}>
{/* history */}
<div className={classes.historySection}>
<div
style={{
display: "flex",
alignItems: "center",
justifyContent: "space-between",
gap: 4,
}}
>
<div
className={classes.historyHeader}
role="button"
tabIndex={0}
aria-expanded={historyOpen}
onClick={() => setHistoryOpen((o) => !o)}
onKeyDown={(event) => {
if (event.key === "Enter" || event.key === " ") {
event.preventDefault();
setHistoryOpen((o) => !o);
}
}}
>
<IconChevronDown
size={12}
style={{
transform: historyOpen ? "none" : "rotate(-90deg)",
transition: "transform 150ms ease",
}}
/>
<span>{t("Chat history")}</span>
</div>
<button
type="button"
className={classes.newChatBtn}
title={t("New chat")}
aria-label={t("New chat")}
onClick={startNewChat}
>
<IconPlus size={11} />
{t("New chat")}
</button>
</div>
{historyOpen && (
<div style={{ marginTop: 2 }}>
<ConversationList
activeChatId={activeChatId}
onSelect={selectChat}
/>
</div>
)}
</div>
{/* The role picker for a NEW chat is rendered as the chat's empty-state
(colored role cards centered in the empty window) by ChatThread
itself — clicking a card starts the chat with that role. Once the
chat exists, its role is fixed and shown as a header badge instead. */}
{/* body: active chat thread */}
<div className={classes.body}>
{waitingForHistory ? (
<Group justify="center" py="md">
<Loader size="sm" />
</Group>
) : (
<ChatThread
key={threadKey}
chatId={activeChatId}
initialRows={activeChatId ? messageRows : []}
openPage={openPage}
// Honoured only for a new chat; null = universal assistant.
roleId={activeChatId === null ? selectedRoleId : null}
// Role cards are the new-chat empty-state; offered only when this
// is a brand-new chat. Clicking a card starts the chat with it.
roles={activeChatId === null ? enabledRoles : undefined}
onRolePicked={(role) => setSelectedRoleId(role.id)}
assistantName={currentRole?.name}
onTurnFinished={onTurnFinished}
threadKey={threadKey}
onServerChatId={onServerChatId}
onLiveTurnTokens={setLiveTurnTokens}
/>
)}
</div>
</div>
{/* resize affordance icon (drawn manually; native resizer is hidden) */}
{!minimized && (
<span className={classes.resizeHandle}>
<IconArrowsDiagonal size={12} />
</span>
)}
</div>
);
}