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gitmost/packages/mcp/test/unit/drawio-layout.test.mjs
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agent_coder 09ab92eccf fix(mcp): ELK-лейаут в worker_thread — таймаут через terminate() (#486)
elkjs.layout() возвращает Promise, но саму раскладку крутит СИНХРОННО и
блокирует поток целиком. На in-app хосте это был главный event loop:
патологический граф у капа 500 узлов вешал ВСЕ HTTP/SSE/loopback. Прежняя
защита (Promise.race с setTimeout(5s)) была иллюзией — таймер физически не
мог сработать, пока тот же поток заблокирован внутри elkjs (комментарий в
коде это сам признавал).

Теперь elk.layout() исполняется в worker_thread, а таймаут форсится
worker.terminate() — единственный способ прервать синхронный JS. Главный
поток остаётся свободным; на таймауте/ошибке — best-effort откат к
исходной модели, как и раньше. Лживый комментарий «can never wedge the
server» убран.

Тесты: unit на terminate-по-таймауту (крошечный ceiling → hard-kill →
исходная модель нетронута) и бенчмарк-гард на worst-case графе у капа
(500 узлов/~1000 рёбер раскладывается, а главный event loop продолжает
тикать во время раскладки).
2026-07-11 07:19:14 +03:00

194 lines
8.9 KiB
JavaScript

// Unit tests for the ELK auto-layout (issue #424, part 4). Acceptance #3: a
// 10+ node graph with rough/overlapping coordinates, laid out with ELK, has no
// bbox overlaps and produces no quality warnings.
import { test } from "node:test";
import assert from "node:assert/strict";
import { applyElkLayout } from "../../build/lib/drawio-layout.js";
import { prepareModel, parseCells } from "../../build/lib/drawio-xml.js";
/** Build a model where every vertex starts stacked at (10,10). */
function stackedGraph(n, edges) {
let cells = "";
for (let i = 2; i < 2 + n; i++) {
cells +=
`<mxCell id="${i}" value="N${i}" style="rounded=1;html=1;" vertex="1" parent="1">` +
`<mxGeometry x="10" y="10" width="120" height="60" as="geometry"/></mxCell>`;
}
let ei = 0;
for (const [s, t] of edges) {
cells +=
`<mxCell id="e${ei++}" edge="1" parent="1" source="${s}" target="${t}">` +
`<mxGeometry relative="1" as="geometry"/></mxCell>`;
}
return (
'<mxGraphModel><root><mxCell id="0"/><mxCell id="1" parent="0"/>' +
cells +
"</root></mxGraphModel>"
);
}
test("acceptance #3: a 10-node graph with rough coords lays out with no warnings", async () => {
const edges = [
[2, 3], [2, 4], [3, 5], [4, 5], [5, 6],
[6, 7], [6, 8], [7, 9], [8, 10], [9, 11], [10, 11],
];
const model = stackedGraph(10, edges);
// Before: everything is stacked at (10,10) -> lots of overlap warnings.
const before = prepareModel(model);
assert.ok(before.warnings.length > 0, "the stacked input should warn");
const laid = await applyElkLayout(model);
const after = prepareModel(laid);
assert.equal(
after.warnings.length,
0,
`ELK layout should clear all warnings, got: ${after.warnings.join(" | ")}`,
);
// Same number of user cells survived the layout.
assert.equal(after.cellCount, before.cellCount);
});
test("ELK honours nested containers as compound nodes (no warnings, children stay nested)", async () => {
const model =
'<mxGraphModel><root><mxCell id="0"/><mxCell id="1" parent="0"/>' +
'<mxCell id="g" value="VPC" style="container=1;dropTarget=1;fillColor=none;" vertex="1" parent="1"><mxGeometry x="0" y="0" width="100" height="100" as="geometry"/></mxCell>' +
'<mxCell id="a" value="A" style="rounded=1;" vertex="1" parent="g"><mxGeometry width="120" height="60" as="geometry"/></mxCell>' +
'<mxCell id="b" value="B" style="rounded=1;" vertex="1" parent="g"><mxGeometry width="120" height="60" as="geometry"/></mxCell>' +
'<mxCell id="c" value="C" style="rounded=1;" vertex="1" parent="1"><mxGeometry width="120" height="60" as="geometry"/></mxCell>' +
'<mxCell id="ab" edge="1" parent="g" source="a" target="b"><mxGeometry relative="1" as="geometry"/></mxCell>' +
'<mxCell id="bc" edge="1" parent="1" source="b" target="c"><mxGeometry relative="1" as="geometry"/></mxCell>' +
"</root></mxGraphModel>";
const laid = await applyElkLayout(model);
const cells = parseCells(laid);
const byId = Object.fromEntries(cells.map((c) => [c.id, c]));
// Children keep their container parent; the container was sized to hold them.
assert.equal(byId.a.parent, "g");
assert.equal(byId.b.parent, "g");
assert.ok((byId.g.geometry.width ?? 0) >= 260, "container widened to fit children");
const after = prepareModel(laid);
assert.equal(after.warnings.length, 0, after.warnings.join(" | "));
});
test("edges and cell count are preserved by layout", async () => {
const model = stackedGraph(4, [[2, 3], [3, 4], [4, 5]]);
const laid = await applyElkLayout(model);
const cells = parseCells(laid);
assert.equal(cells.filter((c) => c.edge).length, 3);
assert.equal(cells.filter((c) => c.vertex).length, 4);
});
test("DoS guard: a graph over the node cap is returned unchanged, quickly", async () => {
// 600 vertices > ELK_MAX_NODES (500): the layout must be SKIPPED and the
// input returned verbatim, without ever handing the graph to elkjs. This
// exercises the cap path that bounds the in-process, event-loop-blocking
// layout on LLM-supplied XML.
const model = stackedGraph(600, []);
const t0 = Date.now();
const laid = await applyElkLayout(model);
const dt = Date.now() - t0;
// normalizeInput may reserialize, but geometry must be untouched: every
// vertex is still stacked at (10,10), i.e. no ELK coordinates were applied.
const cells = parseCells(laid);
const verts = cells.filter((c) => c.vertex);
assert.equal(verts.length, 600, "all vertices survived");
for (const v of verts) {
assert.equal(v.geometry.x, 10, "x untouched -> layout was skipped");
assert.equal(v.geometry.y, 10, "y untouched -> layout was skipped");
}
// Returning the input without an ELK pass is essentially instant; assert it
// did not hang. Generous bound to stay non-flaky on a loaded CI box.
assert.ok(dt < 2000, `cap path should be fast, took ${dt}ms`);
});
/** Build a layered DAG near the caps: `n` vertices, up to ~2 edges each into the
* next layer of `layerSize`. Used as a real worst-case graph for the benchmark. */
function layeredGraph(n, layerSize) {
let cells = "";
for (let i = 2; i < 2 + n; i++) {
cells +=
`<mxCell id="${i}" value="N${i}" style="rounded=1;html=1;" vertex="1" parent="1">` +
`<mxGeometry x="10" y="10" width="120" height="60" as="geometry"/></mxCell>`;
}
let ei = 0;
for (let i = 2; i < 2 + n; i++) {
for (const off of [layerSize, layerSize + 1]) {
const t = i + off;
if (t < 2 + n) cells += `<mxCell id="e${ei++}" edge="1" parent="1" source="${i}" target="${t}"><mxGeometry relative="1" as="geometry"/></mxCell>`;
}
}
return (
'<mxGraphModel><root><mxCell id="0"/><mxCell id="1" parent="0"/>' +
cells +
"</root></mxGraphModel>"
);
}
test("terminate-on-timeout: a layout that exceeds the wall-clock ceiling is hard-killed and the original model is returned (#486)", async () => {
// A 1ms ceiling fires before the worker can even finish loading elkjs, so the
// parent must terminate() the worker and fall back to the ORIGINAL model. On
// the OLD in-process race this timer could never fire while the SAME thread was
// blocked inside elkjs — the fallback path was unreachable; here it works.
const prev = process.env.DRAWIO_ELK_TIMEOUT_MS;
process.env.DRAWIO_ELK_TIMEOUT_MS = "1";
try {
const model = layeredGraph(400, 20);
const t0 = Date.now();
const laid = await applyElkLayout(model);
const dt = Date.now() - t0;
// Original geometry is preserved verbatim: every vertex is still stacked at
// (10,10), proving NO ELK coordinates were applied (the pass was killed).
const verts = parseCells(laid).filter((c) => c.vertex);
assert.equal(verts.length, 400, "all vertices survived the fallback");
for (const v of verts) {
assert.equal(v.geometry.x, 10, "x untouched -> layout was terminated");
assert.equal(v.geometry.y, 10, "y untouched -> layout was terminated");
}
// The kill is prompt: terminate() returns the call well under the natural
// layout time for a 400-node graph.
assert.ok(dt < 2000, `terminate path should be prompt, took ${dt}ms`);
} finally {
if (prev === undefined) delete process.env.DRAWIO_ELK_TIMEOUT_MS;
else process.env.DRAWIO_ELK_TIMEOUT_MS = prev;
}
});
test("benchmark guard: a worst-case graph AT the cap lays out without wedging the main event loop (#486)", async () => {
// ~500 nodes / ~1000 edges — a real worst case at the node/edge caps. The
// layout runs on a WORKER thread, so the MAIN event loop must stay responsive
// throughout: a timer scheduled on the main thread keeps firing while ELK
// churns. On the OLD synchronous-on-main-thread code this counter would be
// pinned at 0 for the whole layout (event loop wedged) — exactly the prod fire.
const model = layeredGraph(500, 20);
let mainLoopTicks = 0;
const iv = setInterval(() => {
mainLoopTicks++;
}, 2);
const t0 = Date.now();
const laid = await applyElkLayout(model);
const dt = Date.now() - t0;
clearInterval(iv);
assert.ok(
mainLoopTicks > 0,
"main event loop must stay responsive while ELK runs on the worker",
);
// Benchmark guard: the worst-case graph actually LAYS OUT within the default
// ceiling (it did not fall back). At least one vertex moved off the stack.
const verts = parseCells(laid).filter((c) => c.vertex);
assert.equal(verts.length, 500, "all vertices survived");
const moved = verts.some((v) => v.geometry.x !== 10 || v.geometry.y !== 10);
assert.ok(moved, "layout was applied (did not time out / fall back)");
// Sanity ceiling well under the 5s wall-clock timeout.
assert.ok(dt < 5000, `worst-case layout should be under the ceiling, took ${dt}ms`);
});
test("layout is best-effort: an empty/degenerate model is returned intact", async () => {
const model =
'<mxGraphModel><root><mxCell id="0"/><mxCell id="1" parent="0"/></root></mxGraphModel>';
const laid = await applyElkLayout(model);
// No vertices -> unchanged, still lints clean.
const after = prepareModel(laid);
assert.equal(after.cellCount, 0);
});