Files
gitmost/apps/client/src/features/ai-chat/components/chat-thread.tsx
claude_code 0bbf94c154 feat(ai-chat): surface the real cause in the error banner
The AI chat error banner always showed a generic "Something went wrong"
with no reason. The server already forwards the provider cause into the
stream (e.g. "Cannot connect to API: read ECONNRESET"), but the client
hid it behind a static heading.

- describeChatError now returns { title, detail }: a short heading naming
  the cause category plus a one-line explanation.
- Add classifyProviderError: maps connection reset, timeout, rate limit,
  context-window overflow, quota and auth failures to clear categories;
  the 403/503 gating responses are preserved; unknown errors fall back to
  the verbatim provider text.
- Match HTTP status codes only as the leading token and textual signatures
  only against the message head (before "| response body:"), so a number
  or phrase in the response-body snippet never mislabels the cause.
- Use the new {title, detail} in all three banners: chat-thread,
  share-ai-widget and the persisted-error banner in message-item.
- Cover the classifier with 20 unit tests (categories + regressions).
2026-06-21 18:54:43 +03:00

228 lines
9.6 KiB
TypeScript

import { useMemo, useRef } from "react";
import { generateId } from "ai";
import { Alert, Box, Stack } from "@mantine/core";
import { IconAlertTriangle } from "@tabler/icons-react";
import { useTranslation } from "react-i18next";
import { useChat, type UIMessage } from "@ai-sdk/react";
import { DefaultChatTransport } from "ai";
import MessageList from "@/features/ai-chat/components/message-list.tsx";
import ChatInput from "@/features/ai-chat/components/chat-input.tsx";
import RoleCards from "@/features/ai-chat/components/role-cards.tsx";
import {
IAiChatMessageRow,
IAiRole,
} from "@/features/ai-chat/types/ai-chat.types.ts";
import { describeChatError } from "@/features/ai-chat/utils/error-message.ts";
import classes from "@/features/ai-chat/components/ai-chat.module.css";
/** The page the user is currently viewing, sent as chat context. */
export interface OpenPageContext {
id: string;
title: string;
}
interface ChatThreadProps {
/** The open chat id, or null for a brand-new (not-yet-created) chat. */
chatId: string | null;
/** Persisted rows to seed initial messages (existing chats only). */
initialRows?: IAiChatMessageRow[];
/** The page currently open in the workspace, or null on a non-page route.
* Sent with each turn so the agent knows what "this page" refers to. */
openPage?: OpenPageContext | null;
/** The agent role selected for a NEW chat (null = universal assistant). Sent
* in the request body so the server persists it on chat creation; ignored by
* the server for existing chats (the role is read from the chat row). */
roleId?: string | null;
/** Enabled roles for the new-chat empty state (only meaningful when
* `chatId === null`). Rendered as the colored role cards. */
roles?: IAiRole[];
/** Notify the parent which role was picked via a card, so it can update the
* header badge / assistant name for the brand-new chat. */
onRolePicked?: (role: IAiRole) => void;
/** Display name for the assistant label / typing line (the role name);
* forwarded to MessageList. Absent => the generic "AI agent". */
assistantName?: string;
/** Called when a turn finishes; the parent refreshes the chat list and, for
* a new chat, adopts the freshly created chat id. */
onTurnFinished: () => void;
}
/**
* Map a persisted server row to an AI SDK UIMessage. Mirrors the server's
* `rowToUiMessage`: `metadata.parts` are the UIMessage parts; otherwise fall
* back to a single text part built from the plain-text `content`.
*/
function rowToUiMessage(row: IAiChatMessageRow): UIMessage {
const role = row.role === "assistant" ? "assistant" : "user";
const parts =
Array.isArray(row.metadata?.parts) && row.metadata.parts.length > 0
? row.metadata.parts
: ([{ type: "text", text: row.content ?? "" }] as UIMessage["parts"]);
const error = row.metadata?.error;
return {
id: row.id,
role,
parts,
// Carry a persisted turn error so MessageItem can render it after a remount
// (e.g. when a new chat adopts its id) and in reopened chat history.
...(error ? { metadata: { error } } : {}),
} as UIMessage;
}
/**
* Owns the AI SDK `useChat` lifecycle for ONE chat. The parent remounts this
* with a `key` when the selected chat changes, so initial messages re-seed
* cleanly (the v6 transport-based hook keeps its state per mount).
*/
export default function ChatThread({
chatId,
initialRows,
openPage,
roleId,
roles,
onRolePicked,
assistantName,
onTurnFinished,
}: ChatThreadProps) {
const { t } = useTranslation();
const initialMessages = useMemo<UIMessage[]>(
() => (initialRows ?? []).map(rowToUiMessage),
[initialRows],
);
// The server resolves/creates the chat from the `chatId` in the request body.
// A new chat starts as null; we keep the id in a ref so the SAME hook instance
// can keep streaming to a chat once it exists (the parent adopts the id on
// finish, but within this mount the body carries whatever we know).
const chatIdRef = useRef<string | null>(chatId);
chatIdRef.current = chatId;
// Keep the currently-open page in a ref, updated each render, so the LATEST
// open page is sent on every send WITHOUT re-creating the `useMemo([])`-stable
// transport (and thus without re-creating the useChat store mid-stream — see
// the `chatStoreId` note below). Read live inside `prepareSendMessagesRequest`.
const openPageRef = useRef<OpenPageContext | null>(openPage ?? null);
openPageRef.current = openPage ?? null;
// Keep the selected role id in a ref, same rationale as openPageRef. Only the
// FIRST request of a brand-new chat uses it (the server persists it then and
// ignores it for existing chats), but sending it on every send is harmless.
const roleIdRef = useRef<string | null>(roleId ?? null);
roleIdRef.current = roleId ?? null;
// Stable `useChat` store key for the lifetime of THIS mount.
//
// CRITICAL: `useChat` (@ai-sdk/react) re-creates its internal `Chat` store
// whenever the `id` option no longer equals the store's current id
// (`"id" in options && chatRef.current.id !== options.id`). For a brand-new
// chat (`chatId === null`) we previously passed `id: undefined`; the store
// then generated its OWN random id internally, so `store.id !== undefined`
// stayed true on EVERY render and the store was re-created on every render —
// wiping the optimistic user message, the "submitted" status, and every
// streamed delta until the turn fully finished (then the parent adopts the
// new chat id and remounts with the persisted history, making everything
// "appear at once"). Passing a STABLE non-undefined id keeps one store for
// the whole turn, so the user message shows immediately and tokens stream
// live. This id is purely the client store key; the server still resolves the
// real chat from `chatId` in the request body (see `prepareSendMessagesRequest`).
// The id only needs to be stable per mount — the parent remounts this via
// `key` on chat switch, which re-seeds cleanly.
const stableIdRef = useRef<string>(chatId ?? `new-${generateId()}`);
const chatStoreId = chatId ?? stableIdRef.current;
const transport = useMemo(
() =>
new DefaultChatTransport<UIMessage>({
api: "/api/ai-chat/stream",
credentials: "include",
// Inject the chat id and the currently-open page alongside the useChat
// messages so the server can resolve an existing chat (or create one
// when null) and tell the agent which page "this page" refers to. Both
// are read live from refs so changing chats/pages does NOT recreate the
// transport. `openPage` is null on a non-page route.
prepareSendMessagesRequest: ({ messages, body }) => ({
body: {
...body,
chatId: chatIdRef.current,
openPage: openPageRef.current,
// Honoured by the server only when creating a new chat; null =>
// universal assistant.
roleId: roleIdRef.current,
messages,
},
}),
}),
[],
);
const { messages, sendMessage, status, stop, error } = useChat({
// Stable per-mount key. Existing chats use their real id; new chats use a
// generated client id (never `undefined`) so the store is NOT re-created on
// every render mid-stream (see `chatStoreId` above).
id: chatStoreId,
messages: initialMessages,
transport,
onFinish: () => onTurnFinished(),
// In AI SDK v6 `onFinish` does NOT fire when the stream errors, so a brand
// new chat that fails on its first turn would never invalidate the chat list
// nor adopt the server-created chat id (the server still creates the row and
// saves the error message). Run the same post-turn path on error so the
// failed chat appears in history immediately instead of after a manual
// refresh. The error itself is still surfaced via `error` below.
onError: () => onTurnFinished(),
});
const isStreaming = status === "submitted" || status === "streaming";
// Classify the turn error into a heading + detail so the banner names the cause
// (connection reset, timeout, rate limit, context overflow, quota, ...) instead
// of a generic "Something went wrong".
const errorView = error ? describeChatError(error.message ?? "", t) : null;
// Clicking a role card both binds the role to THIS new chat and immediately
// starts the conversation. roleIdRef is set synchronously here because the
// parent's selectedRoleId state update would only reach roleIdRef on the next
// render — after this synchronous sendMessage has already read it.
const handleRolePick = (role: IAiRole): void => {
roleIdRef.current = role.id;
onRolePicked?.(role);
sendMessage({ text: t("Take a look at the current document") });
};
const showRoleCards = chatId === null && (roles?.length ?? 0) > 0;
const roleCardsEmptyState = showRoleCards ? (
<RoleCards roles={roles ?? []} onPick={handleRolePick} />
) : undefined;
return (
<Box className={classes.panel}>
<MessageList
messages={messages}
isStreaming={isStreaming}
emptyState={roleCardsEmptyState}
assistantName={assistantName}
/>
{errorView && (
<Alert
variant="light"
color="red"
icon={<IconAlertTriangle size={16} />}
mb="xs"
title={errorView.title}
>
{errorView.detail}
</Alert>
)}
<Stack gap={0} className={classes.inputWrapper}>
<ChatInput
onSend={(text) => sendMessage({ text })}
onStop={stop}
isStreaming={isStreaming}
/>
</Stack>
</Box>
);
}