import { Avatar, Box, Group, Text, Tooltip } from "@mantine/core";
import { IconSparkles } from "@tabler/icons-react";
import { useCallback } from "react";
import { useTranslation } from "react-i18next";
import { useSetAtom } from "jotai";
import { CustomAvatar } from "@/components/ui/custom-avatar.tsx";
import {
activeAiChatIdAtom,
aiChatWindowOpenAtom,
aiChatDraftAtom,
} from "@/features/ai-chat/atoms/ai-chat-atom.ts";
// The FRONT identity (the acting agent) and the BEHIND identity (the human who
// launched it). Both are computed server-side (#300) so the client never branches
// on the internal-vs-MCP provenance — it just renders whatever it is handed.
export interface AgentInfo {
name: string;
emoji?: string | null;
avatarUrl?: string | null;
}
export interface LauncherInfo {
name: string;
avatarUrl?: string | null;
}
// Same violet token as the former AiAgentBadge (which used color="violet").
const AGENT_COLOR = "violet";
const GLYPH_SIZE = 38;
const LAUNCHER_SIZE = 22;
// How far the launcher avatar sticks out past the agent's bottom-right corner, so
// the "human behind" reads as behind (lower z-index) yet stays clearly visible.
const LAUNCHER_OVERHANG = 8;
/**
* The front avatar. Image-source priority (#300):
* 1. agent.avatarUrl -> a real avatar image (external MCP agent account).
* 2. agent.emoji -> the role emoji on a violet circle.
* 3. otherwise -> the IconSparkles glyph on a violet circle (fallback).
*/
function AgentGlyph({ agent }: { agent: AgentInfo }) {
if (agent.avatarUrl) {
return (
);
}
if (agent.emoji) {
return (
{agent.emoji}
);
}
return (
);
}
export interface AgentAvatarStackProps {
agent: AgentInfo;
// null/absent => external MCP (front agent avatar only, no human behind).
launcher?: LauncherInfo | null;
// Deep-links into the internal AI chat when present (null for external MCP).
aiChatId?: string | null;
// Fired after the stack deep-links into its chat, so the caller can react
// (e.g. the page-history row closes the history modal). Keeps this ui/ primitive
// free of cross-feature coupling (inherited from the old AiAgentBadge, #143).
onActivate?: () => void;
// Whether to render the inline name label next to the avatars (default true).
// Set false when the caller renders the name itself (e.g. the comment row).
showName?: boolean;
}
/**
* The "agent avatar stack" (#300): the AGENT glyph in front, and — for an
* internal AI chat — the HUMAN who launched it as a smaller avatar offset behind.
* Replaces the old text `AI-agent` badge. When the item carries an `aiChatId` the
* whole stack is a deep-link into that chat (the click the old badge owned moved
* here); the click is contained (stopPropagation) so it does not also trigger an
* enclosing row handler.
*/
export function AgentAvatarStack({
agent,
launcher,
aiChatId,
onActivate,
showName = true,
}: AgentAvatarStackProps) {
const { t } = useTranslation();
const setAiChatWindowOpen = useSetAtom(aiChatWindowOpenAtom);
const setActiveChatId = useSetAtom(activeAiChatIdAtom);
const setDraft = useSetAtom(aiChatDraftAtom);
const clickable = !!aiChatId;
const openChat = useCallback(
(event: React.SyntheticEvent) => {
event.stopPropagation();
if (!aiChatId) return;
setActiveChatId(aiChatId);
// Switching chats must start with a clean composer — clear any unsent draft
// so it does not leak from the previously open chat.
setDraft("");
setAiChatWindowOpen(true);
onActivate?.();
},
[aiChatId, setActiveChatId, setDraft, setAiChatWindowOpen, onActivate],
);
// Internal chat => "role on behalf of person"; external MCP => just the agent.
const tooltip = launcher
? t("AI agent «{{role}}» on behalf of {{person}}", {
role: agent.name,
person: launcher.name,
})
: t("AI agent {{name}}", { name: agent.name });
// The container is only enlarged when there is a launcher to overhang; with no
// human behind it stays tight at the agent glyph size.
const stackSize = launcher ? GLYPH_SIZE + LAUNCHER_OVERHANG : GLYPH_SIZE;
const stack = (
{
if (event.key === "Enter" || event.key === " ") {
event.preventDefault();
openChat(event);
}
},
}
: {})}
>
{launcher && (
)}
{/* Pin the agent glyph to the top-left at its own size; the launcher then
overhangs it by LAUNCHER_OVERHANG at the bottom-right and stays visible. */}
);
return (
{stack}
{showName && (
{agent.name}
{launcher && (
<>
·
{launcher.name}
>
)}
)}
);
}
export default AgentAvatarStack;