Merge pull request 'feat(ai-chat): realtime token counter + reasoning tokens (#151)' (#158) from feat/ai-chat-realtime-tokens into develop
Reviewed-on: #158
This commit was merged in pull request #158.
This commit is contained in:
@@ -27,6 +27,7 @@ import {
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} from "@/features/ai-chat/utils/role-launch.ts";
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import { describeChatError } from "@/features/ai-chat/utils/error-message.ts";
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import { extractServerChatId } from "@/features/ai-chat/utils/adopt-chat-id.ts";
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import { liveTurnTokens } from "@/features/ai-chat/utils/count-stream-tokens.ts";
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import {
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dequeue,
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enqueueMessage,
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@@ -73,6 +74,12 @@ interface ChatThreadProps {
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* assistant message. A ref (not state) avoids re-rendering the parent on
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* every streamed delta. */
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liveStateRef?: MutableRefObject<{ messages: UIMessage[]; isStreaming: boolean }>;
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/** Reports the live turn-token total (reasoning + output) for the in-flight
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* turn so the parent can show a header badge that ticks mid-stream. THROTTLED
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* here (~8 Hz) so the parent re-renders a handful of times a second, not on
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* every streamed delta. Called with `null` when no turn is in flight (the
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* parent then reverts the badge to the persisted context size). */
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onLiveTurnTokens?: (tokens: number | null) => void;
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}
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/**
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@@ -117,6 +124,7 @@ export default function ChatThread({
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assistantName,
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onTurnFinished,
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liveStateRef,
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onLiveTurnTokens,
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}: ChatThreadProps) {
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const { t } = useTranslation();
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@@ -314,6 +322,54 @@ export default function ChatThread({
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};
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}, [liveStateRef, messages, isStreaming]);
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// Report the live turn-token total to the parent header badge, THROTTLED to
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// ~8 Hz so the parent re-renders a few times a second instead of on every
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// streamed delta. The tail assistant message's reasoning+output (estimate while
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// streaming, authoritative once a step reports usage) is the live figure. When
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// the turn ends we emit a final exact value, then `null` so the parent reverts
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// the badge to the persisted context size.
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const lastEmitRef = useRef(0);
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const emitTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
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useEffect(() => {
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if (!onLiveTurnTokens) return;
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if (!isStreaming) {
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// Turn ended (or never started): clear any pending throttle and revert.
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if (emitTimerRef.current) {
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clearTimeout(emitTimerRef.current);
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emitTimerRef.current = null;
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}
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lastEmitRef.current = 0;
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onLiveTurnTokens(null);
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return;
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}
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const tail = messages[messages.length - 1];
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const live =
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tail?.role === "assistant" ? liveTurnTokens(tail) : null;
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const total = live ? live.reasoning + live.output : 0;
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const now = Date.now();
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const MIN_INTERVAL = 120; // ms (~8 Hz)
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const elapsed = now - lastEmitRef.current;
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if (elapsed >= MIN_INTERVAL) {
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lastEmitRef.current = now;
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onLiveTurnTokens(total);
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} else if (!emitTimerRef.current) {
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// Schedule a trailing emit so the FINAL value of a burst is not dropped.
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emitTimerRef.current = setTimeout(() => {
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emitTimerRef.current = null;
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lastEmitRef.current = Date.now();
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onLiveTurnTokens(total);
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}, MIN_INTERVAL - elapsed);
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}
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}, [messages, isStreaming, onLiveTurnTokens]);
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// Clear any pending throttle timer on unmount (chat switch via `key`) so a
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// trailing emit can't fire into a torn-down thread's parent.
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useEffect(() => {
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return () => {
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if (emitTimerRef.current) clearTimeout(emitTimerRef.current);
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};
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}, []);
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// Classify the turn error into a heading + detail so the banner names the cause
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// (connection reset, timeout, rate limit, context overflow, quota, ...) instead
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// of a generic "Something went wrong".
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