Merge pull request 'feat(ai-chat): realtime token counter + reasoning tokens (#151)' (#158) from feat/ai-chat-realtime-tokens into develop

Reviewed-on: #158
This commit was merged in pull request #158.
This commit is contained in:
2026-06-24 13:07:51 +03:00
21 changed files with 979 additions and 31 deletions

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@@ -27,6 +27,7 @@ import {
} from "@/features/ai-chat/utils/role-launch.ts";
import { describeChatError } from "@/features/ai-chat/utils/error-message.ts";
import { extractServerChatId } from "@/features/ai-chat/utils/adopt-chat-id.ts";
import { liveTurnTokens } from "@/features/ai-chat/utils/count-stream-tokens.ts";
import {
dequeue,
enqueueMessage,
@@ -73,6 +74,12 @@ interface ChatThreadProps {
* assistant message. A ref (not state) avoids re-rendering the parent on
* every streamed delta. */
liveStateRef?: MutableRefObject<{ messages: UIMessage[]; isStreaming: boolean }>;
/** Reports the live turn-token total (reasoning + output) for the in-flight
* turn so the parent can show a header badge that ticks mid-stream. THROTTLED
* here (~8 Hz) so the parent re-renders a handful of times a second, not on
* every streamed delta. Called with `null` when no turn is in flight (the
* parent then reverts the badge to the persisted context size). */
onLiveTurnTokens?: (tokens: number | null) => void;
}
/**
@@ -117,6 +124,7 @@ export default function ChatThread({
assistantName,
onTurnFinished,
liveStateRef,
onLiveTurnTokens,
}: ChatThreadProps) {
const { t } = useTranslation();
@@ -314,6 +322,54 @@ export default function ChatThread({
};
}, [liveStateRef, messages, isStreaming]);
// Report the live turn-token total to the parent header badge, THROTTLED to
// ~8 Hz so the parent re-renders a few times a second instead of on every
// streamed delta. The tail assistant message's reasoning+output (estimate while
// streaming, authoritative once a step reports usage) is the live figure. When
// the turn ends we emit a final exact value, then `null` so the parent reverts
// the badge to the persisted context size.
const lastEmitRef = useRef(0);
const emitTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
useEffect(() => {
if (!onLiveTurnTokens) return;
if (!isStreaming) {
// Turn ended (or never started): clear any pending throttle and revert.
if (emitTimerRef.current) {
clearTimeout(emitTimerRef.current);
emitTimerRef.current = null;
}
lastEmitRef.current = 0;
onLiveTurnTokens(null);
return;
}
const tail = messages[messages.length - 1];
const live =
tail?.role === "assistant" ? liveTurnTokens(tail) : null;
const total = live ? live.reasoning + live.output : 0;
const now = Date.now();
const MIN_INTERVAL = 120; // ms (~8 Hz)
const elapsed = now - lastEmitRef.current;
if (elapsed >= MIN_INTERVAL) {
lastEmitRef.current = now;
onLiveTurnTokens(total);
} else if (!emitTimerRef.current) {
// Schedule a trailing emit so the FINAL value of a burst is not dropped.
emitTimerRef.current = setTimeout(() => {
emitTimerRef.current = null;
lastEmitRef.current = Date.now();
onLiveTurnTokens(total);
}, MIN_INTERVAL - elapsed);
}
}, [messages, isStreaming, onLiveTurnTokens]);
// Clear any pending throttle timer on unmount (chat switch via `key`) so a
// trailing emit can't fire into a torn-down thread's parent.
useEffect(() => {
return () => {
if (emitTimerRef.current) clearTimeout(emitTimerRef.current);
};
}, []);
// Classify the turn error into a heading + detail so the banner names the cause
// (connection reset, timeout, rate limit, context overflow, quota, ...) instead
// of a generic "Something went wrong".