fix(ai-chat): New chat during first-turn stream resets the chat, not just the role badge (#161)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
claude code agent 227
2026-06-26 05:22:20 +03:00
parent 3ddc329bba
commit 5b59a70e3f
4 changed files with 133 additions and 10 deletions

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@@ -193,6 +193,7 @@ export default function AiChatWindow() {
const {
threadKey,
waitingForHistory,
startFreshThread,
onTurnFinished,
onServerChatId,
cancelPendingAdoption,
@@ -215,12 +216,25 @@ export default function AiChatWindow() {
// just-failed chat after they chose a fresh one.
const startNewChat = useCallback((): void => {
cancelPendingAdoption();
// Force a fresh, empty thread UNCONDITIONALLY (#161). Pressing "New chat"
// while a brand-new chat's first turn is still streaming leaves activeChatId
// null (the real id is adopted only at turn end), so setActiveChatId(null)
// alone is a no-op and the reconciler never remounts — the chat/stream/history
// would persist and only the role badge would drop. This always remounts the
// thread into a clean new chat.
startFreshThread();
setActiveChatId(null);
setHistoryOpen(false);
setDraft("");
// Default the picker back to "Universal assistant" for the fresh chat.
setSelectedRoleId(null);
}, [cancelPendingAdoption, setActiveChatId, setDraft, setSelectedRoleId]);
}, [
cancelPendingAdoption,
startFreshThread,
setActiveChatId,
setDraft,
setSelectedRoleId,
]);
const selectChat = useCallback(
(chatId: string): void => {
@@ -622,6 +636,7 @@ export default function AiChatWindow() {
) : (
<ChatThread
key={threadKey}
threadKey={threadKey}
chatId={activeChatId}
initialRows={activeChatId ? messageRows : []}
openPage={openPage}

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@@ -38,6 +38,11 @@ export interface OpenPageContext {
interface ChatThreadProps {
/** The open chat id, or null for a brand-new (not-yet-created) chat. */
chatId: string | null;
/** This thread's mount key (the same value the parent uses as React `key`).
* Forwarded to onTurnFinished so the session can tell a turn finishing on the
* CURRENT thread from one ABANDONED by New chat mid-stream — whose onFinish/
* onError still fire after unmount and must not adopt the abandoned chat (#161). */
threadKey?: string;
/** Persisted rows to seed initial messages (existing chats only). */
initialRows?: IAiChatMessageRow[];
/** The page currently open in the workspace, or null on a non-page route.
@@ -59,8 +64,10 @@ interface ChatThreadProps {
/** Called when a turn finishes; the parent refreshes the chat list and, for a
* new chat, adopts the freshly created chat id. `serverChatId` is the
* authoritative id the server streamed on the assistant message metadata, or
* undefined on a failed turn — see adopt-chat-id.ts for the full #137 design. */
onTurnFinished: (serverChatId?: string) => void;
* undefined on a failed turn — see adopt-chat-id.ts for the full #137 design.
* `finishingThreadKey` (this thread's mount key) lets the session ignore a turn
* finishing on a thread already abandoned by New chat mid-stream (#161). */
onTurnFinished: (serverChatId?: string, finishingThreadKey?: string) => void;
/** Called EARLY (at the stream's `start` chunk) with the authoritative server
* chat id streamed on the assistant message metadata, so a brand-new chat
* adopts its real id WHILE the first turn is still streaming (#174 — makes the
@@ -109,6 +116,7 @@ function rowToUiMessage(row: IAiChatMessageRow): UIMessage {
*/
export default function ChatThread({
chatId,
threadKey,
initialRows,
openPage,
roleId,
@@ -257,8 +265,10 @@ export default function ChatThread({
onFinish: ({ message, isAbort, isDisconnect, isError }) => {
// Forward the authoritative server chatId (streamed on the assistant
// message metadata) so the parent adopts the REAL created chat id for a new
// chat — see adopt-chat-id.ts for the full #137 design.
onTurnFinished(extractServerChatId(message));
// chat — see adopt-chat-id.ts for the full #137 design. `threadKey` lets the
// session ignore this finish if it belongs to a thread abandoned by New chat
// mid-stream (#161).
onTurnFinished(extractServerChatId(message), threadKey);
// Show a neutral "stopped" marker for an aborted turn; the red error banner
// (via `error`) already covers isError, and a clean finish clears any marker.
if (isError) setStopNotice(null);
@@ -279,7 +289,7 @@ export default function ChatThread({
// Surface the raw failure in the browser console (devtools) for debugging;
// the UI separately shows a friendly classified banner (see errorView).
console.error("AI chat stream error:", streamError);
onTurnFinished();
onTurnFinished(undefined, threadKey);
},
});

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@@ -1,5 +1,5 @@
import { describe, it, expect, vi, beforeEach } from "vitest";
import { renderHook } from "@testing-library/react";
import { renderHook, act } from "@testing-library/react";
import { useChatSession } from "./use-chat-session";
import type { UseChatSessionOptions } from "./use-chat-session";
@@ -227,6 +227,50 @@ describe("useChatSession", () => {
expect(result.current.threadKey).toBe("C");
});
it("#161: New chat during a streaming first turn forces a fresh thread (remount), not just a no-op", () => {
// Brand-new chat whose first turn is still streaming: the id is adopted only
// at turn end, so activeChatId AND thread.chatId are both null. Pressing "New
// chat" must still remount to a clean thread even though the atom is unchanged
// — the render-phase reconciler (null === null) would otherwise do nothing,
// leaving the old chat/stream/history in place (the bug: only the role badge
// dropped).
const { result } = setup({ activeChatId: null, chats: { items: [] } });
const keyBefore = result.current.threadKey;
act(() => result.current.startFreshThread());
expect(result.current.threadKey).not.toBe(keyBefore);
});
it("#161: an abandoned thread's late onTurnFinished does NOT adopt its chat (thread-aware guard)", () => {
// New chat mid-stream remounts to a fresh thread, but @ai-sdk/react does not
// abort the abandoned stream on unmount: its onFinish still fires later with
// the real server id, tagged with the OLD (abandoned) mount key. That must not
// adopt — it would yank the user back into the chat they just left.
const { result, setActiveChatId, onInvalidateChatList } = setup({
activeChatId: null,
chats: { items: [] },
});
const abandonedKey = result.current.threadKey;
act(() => result.current.startFreshThread());
expect(result.current.threadKey).not.toBe(abandonedKey);
// The abandoned turn finishes in the background, streaming its real id "A".
result.current.onTurnFinished("A", abandonedKey);
expect(setActiveChatId).not.toHaveBeenCalledWith("A");
// It still refreshes the chat list so the left-behind chat shows in history.
expect(onInvalidateChatList).toHaveBeenCalled();
});
it("#161: a turn finishing on the CURRENT thread still adopts (guard is key-scoped, not blanket)", () => {
// The happy path must keep working: onTurnFinished tagged with the mounted
// thread's own key adopts in place as before.
const { result, setActiveChatId } = setup({
activeChatId: null,
chats: { items: [] },
});
const currentKey = result.current.threadKey;
result.current.onTurnFinished("A", currentKey);
expect(setActiveChatId).toHaveBeenCalledWith("A");
});
it("waitingForHistory gates the loader only while opening an unloaded existing chat", () => {
// Open an existing chat whose history is still loading => loader on.
const { result, rerender } = setup({

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@@ -31,9 +31,19 @@ export interface UseChatSessionResult {
threadKey: string;
/** Show the history loader instead of the live thread. */
waitingForHistory: boolean;
/** Force a brand-new, empty thread (new mount key, no chat id) UNCONDITIONALLY,
* even when `activeChatId` is unchanged. The window calls this from
* startNewChat so "New chat" pressed WHILE a brand-new chat's first turn is
* still streaming (activeChatId still null, nothing to diverge) actually
* resets the chat instead of only dropping the role badge (#161). */
startFreshThread: () => void;
/** Call when a turn finishes; `serverChatId` is the authoritative streamed id
* (undefined on a failed turn). Handles new-chat id adoption + invalidations. */
onTurnFinished: (serverChatId?: string) => void;
* (undefined on a failed turn). `finishingThreadKey` is the mount key of the
* thread that produced the turn (omit => "current thread", back-compatible):
* a turn ABANDONED by New chat mid-stream still fires this after its thread
* unmounted, so adoption is gated to the still-mounted thread (#161). Handles
* new-chat id adoption + invalidations. */
onTurnFinished: (serverChatId?: string, finishingThreadKey?: string) => void;
/** Call EARLY (at the stream's `start` chunk) with the authoritative streamed
* chat id so a brand-new chat adopts its real id WHILE its first turn is still
* streaming — making `activeChatId`-gated affordances (e.g. the Copy/export
@@ -98,6 +108,15 @@ export function useChatSession(
: switchThread(activeChatId),
);
// Live mirror of the mounted thread's mount key, read by onTurnFinished to tell
// the CURRENT thread from one ABANDONED by New chat mid-stream. @ai-sdk/react
// does not abort a stream on unmount and proxies callbacks through a ref, so an
// abandoned turn's onFinish/onError still fires AFTER its ChatThread unmounted;
// matching its key against this ref keeps that late finish from adopting the
// abandoned chat and yanking the user out of the fresh chat they opened (#161).
const threadKeyRef = useRef(thread.key);
threadKeyRef.current = thread.key;
// Error-path fallback for new-chat id adoption. When a brand-new chat's first
// turn errors BEFORE the server's `start` chunk, no authoritative chatId ever
// reaches the client, so the primary metadata adoption cannot run. We then ARM
@@ -115,7 +134,23 @@ export function useChatSession(
// yet) we adopt the server's AUTHORITATIVE streamed id (never the newest in the
// list, which races a second tab — #137; see adopt-chat-id.ts).
const onTurnFinished = useCallback(
(serverChatId?: string) => {
(serverChatId?: string, finishingThreadKey?: string) => {
// Thread-aware guard (#161). A turn ABANDONED by "New chat" mid-stream still
// fires onFinish/onError after its ChatThread unmounted (@ai-sdk/react does
// not abort on unmount and proxies callbacks through a ref). If that late
// finish ran the adoption path it would set activeChatId to the abandoned
// chat's real id and yank the user out of the fresh chat they just opened.
// So adopt / arm the fallback ONLY for the still-mounted thread; an
// abandoned one merely refreshes the chat list (so the left-behind chat
// surfaces in history) and does nothing else. A missing key (undefined)
// means "current thread" — keeps old call sites/tests working.
if (
finishingThreadKey !== undefined &&
finishingThreadKey !== threadKeyRef.current
) {
onInvalidateChatList();
return;
}
// Read the live id from the ref, not the closure: on a failed turn this can
// run twice in one turn (onFinish + onError) before any re-render, and the
// primary branch below updates the ref so the second call sees the adopted id.
@@ -258,9 +293,28 @@ export function useChatSession(
pendingNewChatRef.current = null;
}, []);
// Force a fresh, empty thread regardless of `activeChatId` (#161). The render-
// phase reconciler only remounts when activeChatId diverges from thread.chatId,
// so "New chat" pressed while a brand-new chat's first turn is still streaming
// (activeChatId AND thread.chatId both null — the real id is adopted only at the
// end of the turn) is a no-op for it and the abandoned thread/stream/history
// would persist. Dispatching reconcile with a fresh key and chatId:null here
// always produces a new mount key, so React remounts ChatThread (a clean useChat
// store) and the post-dispatch state (activeChatId null === thread.chatId null)
// keeps the reconciler from interfering. Also disarms any pending fallback.
const startFreshThread = useCallback(() => {
pendingNewChatRef.current = null;
dispatch({
type: "reconcile",
chatId: null,
newKey: `new-${generateId()}`,
});
}, []);
return {
threadKey: thread.key,
waitingForHistory,
startFreshThread,
onTurnFinished,
onServerChatId,
cancelPendingAdoption,