fix(ai-chat): New chat during first-turn stream resets the chat, not just the role badge (#161)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -193,6 +193,7 @@ export default function AiChatWindow() {
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const {
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threadKey,
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waitingForHistory,
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startFreshThread,
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onTurnFinished,
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onServerChatId,
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cancelPendingAdoption,
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@@ -215,12 +216,25 @@ export default function AiChatWindow() {
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// just-failed chat after they chose a fresh one.
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const startNewChat = useCallback((): void => {
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cancelPendingAdoption();
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// Force a fresh, empty thread UNCONDITIONALLY (#161). Pressing "New chat"
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// while a brand-new chat's first turn is still streaming leaves activeChatId
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// null (the real id is adopted only at turn end), so setActiveChatId(null)
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// alone is a no-op and the reconciler never remounts — the chat/stream/history
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// would persist and only the role badge would drop. This always remounts the
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// thread into a clean new chat.
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startFreshThread();
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setActiveChatId(null);
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setHistoryOpen(false);
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setDraft("");
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// Default the picker back to "Universal assistant" for the fresh chat.
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setSelectedRoleId(null);
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}, [cancelPendingAdoption, setActiveChatId, setDraft, setSelectedRoleId]);
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}, [
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cancelPendingAdoption,
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startFreshThread,
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setActiveChatId,
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setDraft,
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setSelectedRoleId,
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]);
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const selectChat = useCallback(
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(chatId: string): void => {
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@@ -622,6 +636,7 @@ export default function AiChatWindow() {
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) : (
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<ChatThread
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key={threadKey}
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threadKey={threadKey}
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chatId={activeChatId}
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initialRows={activeChatId ? messageRows : []}
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openPage={openPage}
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@@ -38,6 +38,11 @@ export interface OpenPageContext {
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interface ChatThreadProps {
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/** The open chat id, or null for a brand-new (not-yet-created) chat. */
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chatId: string | null;
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/** This thread's mount key (the same value the parent uses as React `key`).
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* Forwarded to onTurnFinished so the session can tell a turn finishing on the
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* CURRENT thread from one ABANDONED by New chat mid-stream — whose onFinish/
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* onError still fire after unmount and must not adopt the abandoned chat (#161). */
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threadKey?: string;
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/** Persisted rows to seed initial messages (existing chats only). */
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initialRows?: IAiChatMessageRow[];
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/** The page currently open in the workspace, or null on a non-page route.
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@@ -59,8 +64,10 @@ interface ChatThreadProps {
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/** Called when a turn finishes; the parent refreshes the chat list and, for a
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* new chat, adopts the freshly created chat id. `serverChatId` is the
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* authoritative id the server streamed on the assistant message metadata, or
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* undefined on a failed turn — see adopt-chat-id.ts for the full #137 design. */
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onTurnFinished: (serverChatId?: string) => void;
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* undefined on a failed turn — see adopt-chat-id.ts for the full #137 design.
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* `finishingThreadKey` (this thread's mount key) lets the session ignore a turn
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* finishing on a thread already abandoned by New chat mid-stream (#161). */
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onTurnFinished: (serverChatId?: string, finishingThreadKey?: string) => void;
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/** Called EARLY (at the stream's `start` chunk) with the authoritative server
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* chat id streamed on the assistant message metadata, so a brand-new chat
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* adopts its real id WHILE the first turn is still streaming (#174 — makes the
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@@ -109,6 +116,7 @@ function rowToUiMessage(row: IAiChatMessageRow): UIMessage {
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*/
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export default function ChatThread({
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chatId,
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threadKey,
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initialRows,
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openPage,
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roleId,
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@@ -257,8 +265,10 @@ export default function ChatThread({
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onFinish: ({ message, isAbort, isDisconnect, isError }) => {
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// Forward the authoritative server chatId (streamed on the assistant
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// message metadata) so the parent adopts the REAL created chat id for a new
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// chat — see adopt-chat-id.ts for the full #137 design.
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onTurnFinished(extractServerChatId(message));
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// chat — see adopt-chat-id.ts for the full #137 design. `threadKey` lets the
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// session ignore this finish if it belongs to a thread abandoned by New chat
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// mid-stream (#161).
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onTurnFinished(extractServerChatId(message), threadKey);
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// Show a neutral "stopped" marker for an aborted turn; the red error banner
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// (via `error`) already covers isError, and a clean finish clears any marker.
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if (isError) setStopNotice(null);
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@@ -279,7 +289,7 @@ export default function ChatThread({
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// Surface the raw failure in the browser console (devtools) for debugging;
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// the UI separately shows a friendly classified banner (see errorView).
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console.error("AI chat stream error:", streamError);
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onTurnFinished();
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onTurnFinished(undefined, threadKey);
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},
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});
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@@ -1,5 +1,5 @@
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import { describe, it, expect, vi, beforeEach } from "vitest";
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import { renderHook } from "@testing-library/react";
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import { renderHook, act } from "@testing-library/react";
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import { useChatSession } from "./use-chat-session";
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import type { UseChatSessionOptions } from "./use-chat-session";
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@@ -227,6 +227,50 @@ describe("useChatSession", () => {
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expect(result.current.threadKey).toBe("C");
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});
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it("#161: New chat during a streaming first turn forces a fresh thread (remount), not just a no-op", () => {
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// Brand-new chat whose first turn is still streaming: the id is adopted only
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// at turn end, so activeChatId AND thread.chatId are both null. Pressing "New
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// chat" must still remount to a clean thread even though the atom is unchanged
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// — the render-phase reconciler (null === null) would otherwise do nothing,
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// leaving the old chat/stream/history in place (the bug: only the role badge
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// dropped).
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const { result } = setup({ activeChatId: null, chats: { items: [] } });
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const keyBefore = result.current.threadKey;
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act(() => result.current.startFreshThread());
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expect(result.current.threadKey).not.toBe(keyBefore);
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});
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it("#161: an abandoned thread's late onTurnFinished does NOT adopt its chat (thread-aware guard)", () => {
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// New chat mid-stream remounts to a fresh thread, but @ai-sdk/react does not
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// abort the abandoned stream on unmount: its onFinish still fires later with
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// the real server id, tagged with the OLD (abandoned) mount key. That must not
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// adopt — it would yank the user back into the chat they just left.
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const { result, setActiveChatId, onInvalidateChatList } = setup({
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activeChatId: null,
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chats: { items: [] },
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});
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const abandonedKey = result.current.threadKey;
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act(() => result.current.startFreshThread());
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expect(result.current.threadKey).not.toBe(abandonedKey);
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// The abandoned turn finishes in the background, streaming its real id "A".
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result.current.onTurnFinished("A", abandonedKey);
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expect(setActiveChatId).not.toHaveBeenCalledWith("A");
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// It still refreshes the chat list so the left-behind chat shows in history.
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expect(onInvalidateChatList).toHaveBeenCalled();
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});
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it("#161: a turn finishing on the CURRENT thread still adopts (guard is key-scoped, not blanket)", () => {
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// The happy path must keep working: onTurnFinished tagged with the mounted
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// thread's own key adopts in place as before.
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const { result, setActiveChatId } = setup({
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activeChatId: null,
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chats: { items: [] },
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});
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const currentKey = result.current.threadKey;
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result.current.onTurnFinished("A", currentKey);
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expect(setActiveChatId).toHaveBeenCalledWith("A");
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});
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it("waitingForHistory gates the loader only while opening an unloaded existing chat", () => {
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// Open an existing chat whose history is still loading => loader on.
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const { result, rerender } = setup({
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@@ -31,9 +31,19 @@ export interface UseChatSessionResult {
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threadKey: string;
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/** Show the history loader instead of the live thread. */
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waitingForHistory: boolean;
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/** Force a brand-new, empty thread (new mount key, no chat id) UNCONDITIONALLY,
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* even when `activeChatId` is unchanged. The window calls this from
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* startNewChat so "New chat" pressed WHILE a brand-new chat's first turn is
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* still streaming (activeChatId still null, nothing to diverge) actually
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* resets the chat instead of only dropping the role badge (#161). */
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startFreshThread: () => void;
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/** Call when a turn finishes; `serverChatId` is the authoritative streamed id
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* (undefined on a failed turn). Handles new-chat id adoption + invalidations. */
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onTurnFinished: (serverChatId?: string) => void;
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* (undefined on a failed turn). `finishingThreadKey` is the mount key of the
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* thread that produced the turn (omit => "current thread", back-compatible):
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* a turn ABANDONED by New chat mid-stream still fires this after its thread
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* unmounted, so adoption is gated to the still-mounted thread (#161). Handles
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* new-chat id adoption + invalidations. */
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onTurnFinished: (serverChatId?: string, finishingThreadKey?: string) => void;
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/** Call EARLY (at the stream's `start` chunk) with the authoritative streamed
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* chat id so a brand-new chat adopts its real id WHILE its first turn is still
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* streaming — making `activeChatId`-gated affordances (e.g. the Copy/export
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@@ -98,6 +108,15 @@ export function useChatSession(
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: switchThread(activeChatId),
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);
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// Live mirror of the mounted thread's mount key, read by onTurnFinished to tell
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// the CURRENT thread from one ABANDONED by New chat mid-stream. @ai-sdk/react
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// does not abort a stream on unmount and proxies callbacks through a ref, so an
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// abandoned turn's onFinish/onError still fires AFTER its ChatThread unmounted;
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// matching its key against this ref keeps that late finish from adopting the
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// abandoned chat and yanking the user out of the fresh chat they opened (#161).
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const threadKeyRef = useRef(thread.key);
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threadKeyRef.current = thread.key;
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// Error-path fallback for new-chat id adoption. When a brand-new chat's first
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// turn errors BEFORE the server's `start` chunk, no authoritative chatId ever
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// reaches the client, so the primary metadata adoption cannot run. We then ARM
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@@ -115,7 +134,23 @@ export function useChatSession(
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// yet) we adopt the server's AUTHORITATIVE streamed id (never the newest in the
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// list, which races a second tab — #137; see adopt-chat-id.ts).
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const onTurnFinished = useCallback(
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(serverChatId?: string) => {
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(serverChatId?: string, finishingThreadKey?: string) => {
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// Thread-aware guard (#161). A turn ABANDONED by "New chat" mid-stream still
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// fires onFinish/onError after its ChatThread unmounted (@ai-sdk/react does
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// not abort on unmount and proxies callbacks through a ref). If that late
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// finish ran the adoption path it would set activeChatId to the abandoned
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// chat's real id and yank the user out of the fresh chat they just opened.
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// So adopt / arm the fallback ONLY for the still-mounted thread; an
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// abandoned one merely refreshes the chat list (so the left-behind chat
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// surfaces in history) and does nothing else. A missing key (undefined)
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// means "current thread" — keeps old call sites/tests working.
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if (
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finishingThreadKey !== undefined &&
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finishingThreadKey !== threadKeyRef.current
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) {
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onInvalidateChatList();
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return;
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}
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// Read the live id from the ref, not the closure: on a failed turn this can
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// run twice in one turn (onFinish + onError) before any re-render, and the
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// primary branch below updates the ref so the second call sees the adopted id.
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@@ -258,9 +293,28 @@ export function useChatSession(
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pendingNewChatRef.current = null;
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}, []);
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// Force a fresh, empty thread regardless of `activeChatId` (#161). The render-
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// phase reconciler only remounts when activeChatId diverges from thread.chatId,
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// so "New chat" pressed while a brand-new chat's first turn is still streaming
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// (activeChatId AND thread.chatId both null — the real id is adopted only at the
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// end of the turn) is a no-op for it and the abandoned thread/stream/history
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// would persist. Dispatching reconcile with a fresh key and chatId:null here
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// always produces a new mount key, so React remounts ChatThread (a clean useChat
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// store) and the post-dispatch state (activeChatId null === thread.chatId null)
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// keeps the reconciler from interfering. Also disarms any pending fallback.
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const startFreshThread = useCallback(() => {
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pendingNewChatRef.current = null;
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dispatch({
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type: "reconcile",
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chatId: null,
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newKey: `new-${generateId()}`,
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});
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}, []);
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return {
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threadKey: thread.key,
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waitingForHistory,
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startFreshThread,
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onTurnFinished,
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onServerChatId,
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cancelPendingAdoption,
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